Ah. Ok great. Thanks!
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when you open them, it will show up in your effects window. there should be an icon on the bottom of the window, on the frame
When i use effect
PCOVER: [-] [ranged]
and someone do any attack on target with effect i see that:
Script Error: [string "scripts/manager_actor2.lua"]:732: attempt to perform arithmetic on global 'nBonusSitiational' (a nil value)
if i use
COVER: [-] [ranged]
or
SCOVER: [-] [ranged]
all works fine
What i do wrong?
It doesn't seem like it's you. Seems like a bug.
Fixed in FG 3.0.7 - released today. https://www.fantasygrounds.com/filel...atchnotes.html
Is there a way to add touch AC only? For example with the style feat for snapping turtle style and the other feats that follow behind it...
Snapping Turtle Style; AC: +2 shield; CMD: +2; ... AC: +2 touch?
doesn't seem to be working for me :P been trying for a couple or so hours now... dang monks.
For AC, effects apply a bonus to AC which need a valid bonus type (enhancement, dodge, shield, deflection, etc.). In the 3.5e/Pathfinder RPG "touch" is not a valid AC bonus type, it is an actual AC type (AC, flat-footed AC and touch AC) - see the [bonus] section beneath the modifiers table for valid bonus types you can use: https://www.fantasygrounds.com/wiki/...p/3.5E_Effects
Snapping Turtle Clutch is a strange one as: "While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC applies to your CMD and touch AC." Essentially it is a shield bonus to AC (for bonus type stacking purposes) but it applies to touch AC and CMD as well (which shield bonuses normally don't). I can't think of an automatic way to do this in Fantasy Grounds to correctly cover this using effects/other methods.
You may have to work this out manually - essentially applying just a blanket AC:2 effect (which covers AC, touch AC and CMD) if you don't have any other shield bonuses active. If you do have shield bonuses active, you'll have to calculate which ones will apply at that point in time and manually adjust your AC and/or effects as necessary.
For example, if the monk had the shield spell cast on them (+4 shield bonus to AC) and went into Snapping Turtle Style: the +2 shield bonus to AC from the style won't stack with the shield spell, but there will be a +2 bonus to the touch AC of the monk. So, perhaps you might apply this as an effect: AC:2; AC:2 shield This would give you the resulting +4 to normal AC (from the shield spell), +2 to touch and CMD (from the snapping turtle style). So, essentially Snapping Turtle Style gives you an effect of AC:2 and then you calculate any other shield bonuses as <bonus> minus 2 - so a +4 shield bonus becomes 4 - 2 = 2, so apply an effect of AC:2 shield to the monk.
Perhaps another community member has played a monk with Snapping Turtle Style and might have some recommendations.
I'd say your best bet is to put it on as a dodge bonus.. and then keep in mind that it won't stack with shield bonuses.
A bit of common sense does help when the automation stops.
Is there way using Effects (or another method) to apply a temporary bonus to caster level (for Pathfinder)? I am hoping to emulate the +4 caster level bonus provided by the "Focused Spells" power for Spell Sages.