-
demadog,
I'm at a loss on that one, since the error shouldn't be occurring for the way I compiled the program. I double-checked the settings, rebuilt the updater file, and pushed to the server.
If you can't run the one on your machine, can you try running the one from the web installer link in the first post of this thread.
If it's still an issue, I'll have to do some more investigating.
Thanks,
JPG
-
Getting an error while trying to update .... (interrupts update)
HandleFile: Unable to save file (fantasygrounds.exe)
EDIT
Rebooted PC - Updated correctly
-
It sounds like Fantasy Grounds is still running in the background.
Can you check your Task Manager and look for Fantasy Grounds processes to stop? Or you can try rebooting, then running the updater?
Regards,
JPG
-
Some problems with portrait selection...
Script Error: [string "portraitselection_entry:portrait"]:1: activate: Invalid parameter 1
Seems to affect older rulesets based on the old D20 base.
- Obe
-
Which ruleset does this error come from? Did it happen when someone logged in (or a different event)?
Thanks,
JPG
-
Choosing a character portrait in either the ADD or Ars Magic, Call of Cthulhu, Savage World or BRP ruleset gives the same error.
In fact I'd bet it affects any ruleset that uses the old method for puting a character-portrait on the character.
Script Error: [string "portraitselection_entry:portrait"]:1: activate: Invalid parameter 1
- Obe
-
Hi JPG,
I was finally able to solve my "MSVCR100.dll is missing" problem by installing Microsoft Visual C++ 2010 Redistributable Package (x86). My system had 2008 and 2010 x64 packages loaded, but after installing the x86 the updater is running as expected.
Al
-
Strange, it's supposed to be statically linked since I have the /MT linker option set.
Cheers,
JPG
-
Update
- All chat window text is now draggable.
- Added /random # command for all rulesets.
- Chat window not updating correctly when using mouse wheel to scroll. Fixed.
- Voting windows are sometimes too tall. Fixed.
- [3.5E/4E] Chat window position locked by default. Can be unlocked for moving/sizing using radial menu.
- [3.5E/4E] Desktop modifier box can be unlocked for moving.
- [3.5E/4E] Critical table roll made when no target and roll is in crit range.
- [3.5E/4E] Script errors when viewing campaign effects on client. Fixed.
- [3.5E] NPC setting for Critical Confirmation option
- [3.5E] Added properties field to PC weapon entries
- [3.5E] If weapon entry has the Touch property, then all attacks made with the weapon will be touch attacks.
- [3.5E] Spells with the harmless tag in the Saving Throw field will no longer automatically add a save roll when added.
- [3.5E] Added SR Allowed option to spell cast action.
- [3.5E] Spell attack rolls missing combat attack bonus modifiers. Fixed.
- [4E] Defenses not using best of 2 abilities for calculation of total defense. Fixed.
- [4E] PC weapon/focus critical dice not all being used if mixed dice types. Fixed.
- [4E] High crit dice not being added to critical damage rolls. Fixed.
- [4E] Effect dice for damage rolls not being shown in purple. Fixed.
- [4E] Dropping numbers on CT wounds script error and set value incorrectly. Fixed.
- [4E] Death save critical script error. Fixed.
- [DEV] panel - Added locked tag
- [DEV] Module replaces tag not working as intended. Fixed.
JPG
-
I have my weekly nWoD game switching over to the test version for future games to help test. Is there anything in particular that you want tested to hell and back in 3rd party rulesets?