What about sharing unofficial libraries? :) NPCs custom horrors, magic items etc...
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What about sharing unofficial libraries? :) NPCs custom horrors, magic items etc...
I've been using mostly the NPCs out of the GM books. I can throw something together quickly if you want, say some those NPCs and monsters from your page?
Wow, That would be amazing! I didn't know people actually visited that page since it has been rotting in cyberspace for decades ;)
Did a Google search for Earthdawn NPCs and it was the 2nd on the list. I'm doing 2 NPCs and 2 Monsters so you can see how the database needs to look like to create your own (another way is to create a new campaign, create the NPCs in the campaign then extract the data from the db.xml file that gets created).
Ok, rename the file to extension ".mod" and throw it in your modules folder. Sure, you will spend some time setting up for your games if you do it this way. I would suggest importing only reoccurring NPCs as setting up the wall of talents and skills takes a long time. Monsters not so much.
Either case, more Earthdawn in the world is only a good thing. Have fun gaming!
Heads up to anyone using this. It looks like this ruleset is broken for Fantasy Grounds 3.0. I made a backup of my FG to test it out and it corrupted the campaign file (yay backups). I will see what I can do to fix it but I am not an advanced coder. I was really just hoping I could rewrite some of this is the Core+ ruleset with some copy/paste from some of the 4E ruleset (Physical, Mystic and Social defenses work very much like Ref, Fort and Will defenses). If anyone wants to test it out make sure you backup everything first and post me any error messages that you find and wherever you find them.
Can you send me a sample campaign and give me a little more detail on the corruption? ([email protected])
I've been striving to maintain backward compatibility, so I want to look into this.
Regards,
JPG
I've tried it and it didn't work but then I didn't get any errors either. The library just doesn't show up.
Sent.
I sent the campaign zips before and after saving in 3.0 for comparison along with my custom ED ruleset (the one I upload here is backwards compatible with the old one, mine is not, I made a lfew formatting changes to mine). I took out the 50MB worth of maps. I hope that doesn't hurt your diagnostics.
Looks like it doing something funky with the tags. On line 11447 of the "after" campaign it closes the <tr> and a <td> early. It is also adding in an extra </td> for good measure.
To get the error all you need to do is open the campaign then exit it again. I also notice that you can not open any modules, it just hangs.
Before:
<tr>
<td><i>Sperethiel </i>(Elf) </td>
<td>6 </td>
</tr>
After:
<tr>
<td><i>Sperethiel</i></td>
</tr> (Elf)</td>
<td>6</td>
</tr>
The latest FG 3.0 round of fixes seems to solve both the database corruption and the inability to open modules. I think that means it is game on again.