With the updates to the base codebase I need to up the parsing for the actions. I will push an update when a solution is found.
Printable View
With the updates to the base codebase I need to up the parsing for the actions. I will push an update when a solution is found.
Was testing around a bit and found some things:
The effect Grappled should apply the following penalties: –2 penalty to your Armor Class, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks
The effect Pinned should apply these: –4 penalty to your Armor Class, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks
Everything that is underlined is actually applied. Also want to mention that these don't stack, Pinned replaces Grappled, which does work for the AC thing.
I have an issue with weapons in action tab. For some reason buttons for different attack types are merged together like this: https://i.imgur.com/LN93YAo.png
I have tested it without any extensions and modules, did a complete FGU reinstall, and even tested on different PC.
Just found 2 bugs.
I started a new campaign with level 3 characters. When i distribute the attributes before determining the class, the resolve points will stay at 1/1 until i restart FGU.
The second is a small sorting error as shown in the picture. I think Electrified hull should notAttachment 52157 be up there :)
It is on my list of things to investigate
I'm not quite sure what you mean by attack types. The first one is a regular attack and the next is the full attack. Since rolling multiple attacks in a single click doesn't get factored correctly the full attack is now just one field. You can click it multiple times and it will roll the correct roll for each.
Howdy,
Not sure if this is reported, I searched about but cant find anything. Seems the ID button and the Non-ID Name field on items has gone missing. However if a non-identified item (created about a month ago) is placed in the characters inventory, it can be seen with the Non-ID name.
NPC's however, still have their Non-ID Name and ID button.
Default SFRPG theme. No extensions.
Attachment 52174
Cheers