Exporting from CC3+ you would just create it as a sheet, then export the map, hide everything but the sheet, and reexport that sheet.
Printable View
I bought FG Standard in 2017, and upgraded to Ultimate in 2018. Should I pledge Rookie or Veteran Ultimate?
Thanks.
Thanks.
The way it works in other programs is that the masking image is added as a layer (it has to be the same dimensions as the underlying map image), typically not visible to the players. The program looks at the mask image and every pixel that is black will block vision calculation, each pixel that is transparent will allow vision. This is a way of having an image to represent the walls that the application can use to calculate where vision should penetrate. For map makers, it can often be very easy to quickly create the mask as they already have the walls defined on a layer. It can be copied and turned black, and just have that layer saved.
So we are assuming then that Unity will allow the import of map layers and not just the whole map, like now.
Well, doug indicated that they had tested this functionality, it exists now within Unity. the question is whether or not it will stay until release. Personally I'd like to have a chance to test it out and see if it works well.
Also, this isnt the same thing as multiple map layers. the Masking layer would be a special layer just for the calculation of vision blocking. They have a layer like that now that you draw the blocking lines on. thats what was shown in the video demo. This is just an alternative with its own benefits/drawbacks.