It works using Fantasy Grounds Classic but Unity is much better and more stable for my group so we're trying to figure out why the dice work in Classic but not Unity. Legend of the 5 Rings spawned from Genesys with a simpler dice system so I was trying to figure out how you got the dice symbols to show up instead of the numbers. I have very limited knowledge with coding and programming and this is definitely beyond my capabilities. That extension was built with MoreCore as the base and I think it would be much easier if i could figure out how to build off of the Genesys system instead. The way the dice pools are created and rolled on Genesys are much more conducive as opposed to the way it's done in that extension.
Although something that is on that extension that is a smart idea for Genesys and subsequent systems built on it is on the character sheet there is a button (speech bubble icon) where after you press it, it will put out in chat the text of what the symbols of your dice pool resulted in. My players (and I) are very dumb and forgetful so having to not reference what the symbols mean everytime would be a huge boon. If there's a way to implement something like that it would be awesome.
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