If that was the case, just turn the effect off in the CT, as the spell no longer serves a purpose and that is less effects to be processed in the CT.
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Hi,
I wanted to report an issue with the SAVEADD tag regarding the new native Exhaustion condition handling.
Currently, FGU handles Exhaustion natively on the effects tab, automatically upgrading it and handling the stacking logic (Exhaustion, EXHAUSTION: 2, EXHAUSTION: 3, etc.) when applied through standard UI/ruleset methods.
However, usingfails to apply the condition on a failed save. It seems like the programmatic effect injection used by SAVEADD might be bypassing the core ruleset's condition processing wrappers (like the ones handling the native auto-stacking hooks), or the text string isn't hitting the right listener to increment the existing tracker effect.Code:SAVEADD: Exhaustion
Would it be possible to look into aligning the SAVEADD handler with the new native Exhaustion effect? Thanks!
EDIT: my bad the NPC was immune that was why the exhaustion was not applied (i'm dumb xD)