There's no way to do it automatically. The easiest way to do it is to un-target the target and roll two attacks and then drag the lowest result onto the target
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There's no way to do it automatically. The easiest way to do it is to un-target the target and roll two attacks and then drag the lowest result onto the target
Could you make a targeted effect that imposes GRANTDISATK with an expiry of [ROLL] that you could drag onto the affected creature?
Hello All,
Is there a wiki, walk-through, or tutorial (that isn't centuries old) for how to add a tab to a character sheet and then populate the tab in FGU (5e ruleset in particular)?
I'm trying to learn the coding for extensions with something task-based.
Thanks for any replies
Consider investing in the Ruleset Wizard. Works for extensions too. Examples Library – Ruleset Wizard
Thanks LordEntrails, I'll take a look. I found a wiki, but I had to push a dinosaur off that was sitting on it. I don't believe that it was even for FGU.
Thanks again
The FGU developer guide is here, as far as I am aware, it has the most up to date info regarding developing. But I do not believe there is a specific example of adding a tab. For that, I believe the guidance is to look at CoreRPG for examples.
There is also The Workshop sub-forum where you can interact with others.
Hello All,
Is there a way to add multiple spell categories to an NPC using the importer?
I'm adding a celestial that has wizard spells and cleric spells. It seems that only one category (the first one) will parse on the CT. I thought maybe adding one of the categories to INNATE SPELLS, but that didn't seem to pan out either
Thanks in advance
You want them to have different spell casting abilities for the different sets of spells? I think Innate is the only way to do it. Should work. Make sure that all spells are deleted from the NPC when you parse. Make sure your trait wording and formatting is exact.
Yes, you can have Innate Spells and a Spellcasting trait. Make sure that you create them as traits and not actions; you can only have one spellcasting action but you can have both innate and spellcasting in traits. See the this wiki article for more details on how to specifically word the traits. https://fantasygroundsunity.atlassia...llcasting-NPCs
Thanks for the quick replies,
I knew there had to be a way. Is it better to have both Innate and regular spells in TRAITS or, one in TRAITS and one in ACTIONS? or does it matter at all?