Does there happen to be a new read me or equivalent for this with all the changes? I was half way through my rewrite and I know I need to change a LOT, but hoping for the quick list so I can find replace and clean up the ones that buggers up.
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Does there happen to be a new read me or equivalent for this with all the changes? I was half way through my rewrite and I know I need to change a LOT, but hoping for the quick list so I can find replace and clean up the ones that buggers up.
Things such as GRANTATK -> @ATK, but the full list of changes.
I believe that is the only change for BCEG.
@MrDDT, @nephranka,
I just tested DMGR in the base 5E ruleset and in the 5E ruleset with only BCEG loaded. It appears to be working; see attached images.
Regards,
JPG
Is there a way to code an effect for barkskin (2014 -- don't know if 2024 changed the spell), which sets an AC floor of 16?
Yes, there is a way, but it requires a different extension.
Extension: [WOB: Mantle of Transcendence](https://forge.fantasygrounds.com/shop/items/2870/view)
Once installed, you can use the following effect for the 2014 version of Barkskin (minimum AC 16):
Barkskin; ALT: AC 16
This will update the AC on the character sheet and hard-set it to 16 (or whatever value you enter).
2024 Rules Note
In the 2024 Player’s Handbook, Barkskin now sets the target’s AC to 17 if it would otherwise be lower. You can use the same syntax with 'ALT: AC 17' for the updated version.
Modifier Version
If you want to modify the character’s existing AC instead of replacing it entirely, use:
WOBAC: x
Replace 'x' with the modifier value (positive or negative). The extension will adjust the AC on the sheet accordingly.
I think that would go against what the purpose of the spell is. In both cases if your AC is equal to or higher than the value given then the spell has no effect. In other words it would be pointless casting it on a character whose AC was equal to or higher than the given value.