Resolve Points.
After a level up from 2 to 3, all characters suddenly had 1 of 1 Resolve Points. After a restart they all had 1 of 5.
Full rest in the combat tracker did nothing. I had to do a full rest on each character individually.
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Resolve Points.
After a level up from 2 to 3, all characters suddenly had 1 of 1 Resolve Points. After a restart they all had 1 of 5.
Full rest in the combat tracker did nothing. I had to do a full rest on each character individually.
Formatting bug: the longarms from the Core Rule Book (Longarms - Disintegrator, Longarms - Flame, Longarms - Cryo, etc.) are listed in the Items- Weapons table as "Long Arms". It should be one word.
I noticed it because it causes the category to not merge the weapons of the same type with other modules, it considers Long Arms and Longarms to be 2 different categories.
In the last 2 sessions we observed some new issues:
1.) When clicking the accept button for movement the token would be deleted instead.
2.) The tokens had LoS issues even though LoS was clean from the GM's perspective, like walls where there weren't any (the tokens couldn't move nor see past LoS walls that weren't there).
3.) Tokens getting stuck in walls, not able to move in any direction until the GM intervened.
No extensions were loaded.
Are you running on the Live or Test version for your game?
Just want to be sure we're looking at the right code; and I believe the token stuck in wall is already fixed in the Test version.
Regards,
JPG
@jrock1,
Any example campaign and steps to recreate would be very useful for us to be able to recreate and track down any issues with this.
Regards,
JPG
I started a new test campaign with all available sourcebooks loaded (for players and gm), Critical hit/miss decks, Deck of Many Worlds, Starfinder Effects and Effect Spells, Fly free or Die Ap 1+2 (player+gm), Dead Suns (only players, I give access to items from AP we already played) and Starfinder Society Pregens for testing level-up.
Strangely all was ok. I will let you know when the players level up the next time and something goes wrong.
I don't know what happened here, but I can assure you this really happened.
Regards, Loco