Yes, as long as the extension is open in the module you open the exported module in.
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Yes, as long as the extension is open in the module you open the exported module in.
I was considering answering Bearded Wonders’ question and was unsure of myself so I didn’t, but I do have a follow up…
I use Celestian’s extension typically to set up PC startup effects. So that’s my frame of reference. If you were wanting to take PCs with some “Advanced Effects” applied to them from one campaign to another you can’t do it through a module, you can’t export PCs that way. You’d have to individually export each PC (to XML) then import them into the new campaign. Or use the new functionally of the Characters Recordset library dialog and bring them over individually from one campaign to the other.
(Do I have that right Zacchaeus? Celestian?)
You can export PCs from a campaign into a module as pregenerated characters. In your new campaign open the module and then click on the module in the library window; then on pre generated characters then on the green + button to add them to your campaign.
Or, even easier, in the campaign you want the characters in click on characters, then on import and you will get a list of every character from every other campaign in your campaigns folder. Click on the green + next to the ones you want to import.
As long as the extension is present in the campaign you import into the effects will be visible (the effects will still be in the xml even if the extension isn't enabled - but you won't see them or be able to use them if the extension isn't open).
rev 5.95 update released through forge. Tweaks for the Level Up Extension.
Hi celestian,
Just going through the post-patch testing. Using D&D 5E, and with only Lord Motte's Darkness and Advanced Effects loaded I'm seeing the following:
1) Items with effects DO show those effects on the Item Card
2) If the item is equipped it DOES NOT apply the effect on load until the item is toggled carried/equipped again - then it does
* It remembers the applied effect on reload of FGU, so there's a win.
3) When you try to ADD or UPDATE an effect on an item...the window is blank.
* I've tested this with and without Lord Motte's theme too (just in case it's re-skinning the text and boxes to match the background of the window- it's not.)
Update: This also applies to adding effects to NPCs.
(edits in an attempt to load an image, and to fix a typo)
Thirded, this is still a problem on my end, even after following this guide for force-updating.
Sorry guys, I'm aware that 4.3.3 broke somethings only I've not had the chance to look at it yet. I'm traveling for work most of the week so it'll be the weekend before I can dig into it.