This ruleset is a few years old and some of the options/processes aren't so common "now a-days". Most options will be available via right-click menus.
There are some videos linked in post #1 that should help getting you going.
This ruleset is a few years old and some of the options/processes aren't so common "now a-days". Most options will be available via right-click menus.
There are some videos linked in post #1 that should help getting you going.
Drag the green check button to the red X against the module you want to allow the players to access. See "Module Activation" here: https://www.fantasygrounds.com/wiki/index.php/Library
I get a script error: [String "managers/iniativemanger.lua"]:222: attempt to call field 'getWindows' (a nil value) but it seems to change the icon, thanks
Regarding the group ship... It appears to be intended as a way for players to track their ship, group inventory, group credits, notes, etc. My players can see what I enter (and can use the ship's weapons) but they can't enter or change any information. Is there something I'm missing or is the group ship only editable by the GM?
Heyo.
I've just downloaded the .pak from earlier in the thread.
The ruleset takes about three times as long to load up as any other I have and the console chucks up a massive amount of errors. Once in none of the buttons on the right work (from the mini ones at the top to the text ones down the side), basically it is unusable.
Log attached.