Hey I just updated FGU to the latest build 4.0.0 and the EotE ruleset is not reading. The launcher generates the following Error log (too long to copy/paste).
https://drive.google.com/file/d/1zEj...ew?usp=sharing
Hey I just updated FGU to the latest build 4.0.0 and the EotE ruleset is not reading. The launcher generates the following Error log (too long to copy/paste).
https://drive.google.com/file/d/1zEj...ew?usp=sharing
Unless something changed recently, the ruleset does not work in Unity without a lot of errors etc. You can follow here:
https://www.fantasygrounds.com/forum...705#post468705
Also, there is a community effort to get the Genesys ruleset compatible with CoreRPG, which should make it Unity friendly. Once that ruleset is finished the plan is to convert it to a new Star Wars ruleset for CoreRPG/Unity as well.
https://www.fantasygrounds.com/forum...495#post474495
For Unity there's a big notice in red and link in the first post.
Thanks for providing some more info @punisher5150
Short version: One character (Kyan) can't roll his lightsaber attack from his character sheet. Double-clicking the die symbol does nothing, and when you try to drag it to the dice box, it just pulls the whole character sheet around. The same thing happens when I open his sheet and try to roll.
Longer version: As stated above. Other characters can roll without issue, and I can roll their sheets for them and everything works. I tried adding other weapons to Kyan's sheet and they rolled normally. After some poking around, I noticed that if I change the weapon properties so that it rolls with any other skill than Lightsaber (LS in the "What skill" field of the item), it rolls normally. When I use the D20 button next to the lightsaber skill in the Skills tab, it rolls normally. If I change the skill association in other weapons to LS, it causes the same problem. Everyone else's roll icon for their lightsabers works normally (both double-clicking and dragging dice to the box), as does the button for a new Test Character with the same stats. I have no idea what to look for at this point. Any assistance is appreciated, as always.
(Small edits for spelling. Sorry, it's late and we just wrapped a 7-hour game.)
I'm guessing that player has edited the name of the skill. The skill needs to remain "Lightsaber (Br)" or just "Lightsaber" - even it they change the characteristic it uses, don't change the skill name to "Lightsaber (Ag)" (for example), just change the underlying characteristic in the skill settings.
He did! I changed it back and it's working properly, now. Thanks again, sir.
I downloaded the EotE and setup a new campaign Fantasy Grounds loads up fine but I cant do anything, including turn on any modules in the library, I'm running Ultimate Classic.
Help me Obi Wan Kenobi
Have you downloaded any of the community modules and out them in your <FG app data>\modules directory? https://www.fantasygrounds.com/forum...ibrary-modules
If you have, then access the library through the book icon in the top right of the desktop - do you see the modules there?