Hmmmm, I just think I've got an idea for a new DOE...
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Stretch goal #6?
They are getting mathew mercer to do a voice intro for FG?
It's irrelevant to wonder about peoples' thoughts or to speculate about their motives, there is a simple truth right now:
Real Life: GM drops $300 on books, hands books to player, player becomes GM.
Roll20, FG's primary competitor: GM drops $300 on books, promotes player to GM role, player becomes GM.
Fantasy Grounds: GM drops $150 on ultimate license, $300 on books, wants other player to become GM, oops, $450 more please.
Edit : deleted because not clearly worded, sorry for that, but my point is :
It's a fact, Roll20 cost more than FG : https://youtu.be/1gHmxi4EydE
Also be aware, on Roll20 you can only share your DLC in so many campaigns. i.e. a Free user on Roll20 can only use content they purchase in a single (one) campaign). A "Plua" suvscriber can share with 3 campaigns, and a "Pro" subscriber can share with 5 campaigns. So yes, the "buyer" can promote a player to GM, but depending upon their subscription level they can only do that so many times.
In FG you can share your content in as many campaigns as you host.
Apples and Oranges folks. For some use cases you can directly compare, but not for every use case.
Also this:
Real Life - Cost of paper (could go digital), snacks and soda for everyone. Miniatures (paper or real. could go digital), dice (could go digital), maps (paper tokens or advanced. could go digital.), and gas if you and others have to drive to the meeting place (bus can be cheaper, but only have a time frame).
Roll20 - Free, but limited space to work with. Subscription base. (snacks and soda for yourself)
Fantasy Grounds - Free, but for players. Subscription base, or pay once and free forever. (snacks and soda for yourself)