I think I might need screenshots of the template and the table so that I can maybe work out what’s going on. I think what you are trying to do might be possible.
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I think I might need screenshots of the template and the table so that I can maybe work out what’s going on. I think what you are trying to do might be possible.
My GOD Zacchaeus! Do you sleep?!
Here you go. I hope this is clear enough to see what havoc I'm trying accomplish.
Thanks again
Is there a way of utomating the transfer of text from a character's sheet to chat?
This would be handy for sharing the text of spell descriptions, special abilities and the like
Not without an extension. damned did this one for just that purpose https://forge.fantasygrounds.com/shop/items/549/view
Thanks Zacchaeus, If you look at the "Trouble Template and Result" only the values for column 1 on all rolls returns a different value than the first roll on the template, the other values for the second and third rolls are identical to the first. This was created using a modified version of the original CoS tables from the module. The -r is just my notation that I'm working with the "revised" tables (nasty programming habit of keeping originals intact :))
The "My Solution" images are from my "work-around" and they actually do work well but not a very elegant solution, using multiple iterations of the tables and calling them seperately.
Thanks again
Ok, I see where your issue is now (sorry I hadn't had any coffee before I read your post this morning).
I'm not sure that you can do what you want to do. See my screenshot below. A simple two column table with different values gets called twice by the same template. As you can see the reulst are different for each time it is called; but the 'remembered' values are only those for the first roll. So it looks like that the template only remembers and stores the first roll and doesn't replace those with the values for any subsequent rolls on the same table.
Now, I'm no expert on the way story templates now work. The only person who seems to know that is the author of the original extension which was incorporated into FGU. You may be able to get some more insight by posting in this thread https://www.fantasygrounds.com/forum...ion-for-Unity). Maybe reading through some of the stuff there might help. It's all pretty dense reading I'm afraid.
Hello all,
Is there a proper way to extract a .MOD to re-create a functioning Campaign Folder? If so, what files need to be created in addition to those in the .MOD?
I can't find my original campaign folder and need to make extensive changes to the .MOD.
Thanks in advance