Originally Posted by
bratch9
The issue with grid shaped graphic tokens, is they are very limited on angle. Since it is baked into the graphic.
This extension increases the angle a token can be at to 72 possible, or every 5 degrees. To properly have the squared off grid style spell token graphic this would required, assuming the FG half square grid alignment, 288 versions of each spell token to form the correct shape on the grid. ( This would increase the graphics required for 'spell tokens 2.1' from 134 images to 38592 images and increase its size to about 20GB for the module. )
As I've already said in this thread, the way to create just outline, or outline with a very soft fill, is to use the FG 'pointer' system. You can add these from the image radial, or left+right+[shift+ctrl] combinations. But they are not 'grid' shaped. Overriding the generation of these outlines is possible, but lua can not 'spawn' these you have to use the image radial or mouse combination. Once they are placed you have no lua feedback for options like 'target' items under the pointer as these are just pointers. So this system would need a bunch of work from SW to adjust api access or add grid align edge generation.
Or you would have to limit your players to spell token casts from grid corner and only in a couple of directions, to reduce the combinations. To do this and have a token look correct and have rotate options the system would have to add multiple hidden tokens to allow it to swap these in, this would cause issues with selection as it would need to track on un-select a token that was been shown and select the new token that is been un-hidden. ( I've looked at doing this because I wanted to have animated spell tokens, which could be done like this but would thrash the network data with all the extra images needed.. )
If you are happy to have individual tokens for specific source locations and angle, then you dont need this extension. You can just drop those graphics into the tokens folder, and then you can just drag them onto the map from the 'assets' menu and resize them. ( Its what this extension started from, binding these images into the character sheet. Then added auto re-size for placement, then extra angles, and optional custom lighting for each token etc.... to the complexity we have now. )
-pete