So I have finally uploaded a new version of the extended automation extension, there was still a compatibility issue which is now solved (the StrainInjury variant didn't apply the death markers).
There are also several new features:
- Thanks to rhagelstrom: Better compatibility with his extensions :)
- Thanks to Bmos: There is now a chat message notifying if the maximum numbers of attack of opportunity is reached or exceeded :)
- Thanks to rogervinc: There is now a new tag for PC specific tag effects: The circumflex ^. If added at the very beginning (or right before or after a minus sign), then the rounding rule, if any, will be rounded up. For example [^-HCL] is the halving the CL, rounded up, then the negative sign is applied. (That is also: The sign change comes after the rounding)
- New effect: noblood prevents wound overlays and blood trails (see below).
- Further more: Blooooood trails! (*goes frenzy*)
There is an extra setting in the campaign options (in the category Extended Automation by Kel at the very bottom) for setting blood trails. This means that you will see blood drops on the map below a token which got damaged. This blood is set in the campaign settings -> Death markers. That is, the blood can be customized and set for specific NPC types, similarly to the native death markers.
In order to customize the blood trail: The corresponding death marker asset set's name has to start with Blood -, do not forget the hyphen. If the corresponding death marker does not start like that, the blood trail will use the default death marker defined at the very top of the death markers window; if this set's name does also not start with Blood -, then it will use the Blood - Red asset set as a standard set. Thus, in order to avoid problems, do no delete the red blood asset set.
The mentioned setting to turn this feature on also provides a blood filter. The percentage is the probability of a blood trail after damage is dealt. If you use the StrainInjury variant of this extension, then there is an extra setting for applying blood trails only after injury damage is dealt.
The blood scales with the damage output compared to the max HP, in relation to the token image size; it cannot be bigger than the token image size itself. It is also randomly placed under the damaged token, leading to some aesthetic variety avoiding a "grid-like" bloodied battle field
The blood can be "cleaned" by either erasing the death marker image layer or by clicking the Clear Death Marker button in the toolbar.