Sounds good I am pumped.
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The books are really a matter of find and replace for most things. Since there's some changes from the old rulesets in value constraints, but you should just be able to take a look at the old SW Library Module, then find and replace the tags that need changing for Core. I've done it for mine, if I can easily remove the descriptions for things I'll post it. At the very least I'm sure I still have my workflow text file that goes through my steps to convert it.
Cheers.
NEW RELEASE! Genesys AND new Star Wars ruleset!!!
Hi everyone
This is a small release update for Genesys ruleset, and also the first playable version of the new ruleset for Star Wars
Release notes:
GENESYS
- Very small updates. Vehicle system is still work in progress.
You will notice that now you can add/create player vehicles, but functionality for combat rolls, damage and critical, etca is not yet activated.
This will come in the next release!
STAR WARS
- I am happy to release this first version. Please read carefully below
In order to use this ruleset, please also download the Genesys ruleset
The Star Wars ruleset makes use of that file when starting. This is a feature in FantasyGrounds that allows for better development and code maintenance.
Whenever downloading a new version of the Star Wars ruleset, always download the latest version for Genesys also.
Star Wars ruleset version 0.1 features
- Compatible with both FG Classic and Unity!
- Makes use of CoreRPG and Genesys features, with the following differences:
- Star Wars dice (including Force die)
- Character sheet with Star Wars skills
- Critical table from Star Wars
For now some things are missing:
- No Specialization Trees
- Talents still have Genesys fields (for example, Tier)
- Vehicles still have attributes from Genesys
- some specific SW character sheet features (will add soon!) for now please use the Abilities tab, or notes
I only really added the dice, skills and critical table for now, to allow for people to use this ruleset to play Star Wars as soon as possible using the new ruleset.
I will soon create a separate thread, so we can have specific discussions for the development of Genesys and Star Wars...
For now, if you want to give feedback, provide a bug report, always mention if it is for Genesys or Star Wars, and also if you found the bug using FG Classic or FG Unity :)
Download link:
https://drive.google.com/drive/folde...R-?usp=sharing
Files:
If you want to use Star Wars ruleset, download the following files:
- Genesys.pak
- StarWarsFFG.pak
- Theme_StarWars.ext (optional, if you want to use the Star Wars theme)
If playing Genesys:
- Genesys.pak
MOD files (databases):
- Genesys Core Rulebook
- Genesys Expanded Player's Guide
- Secrets of the Crucible
- Shadow of the Beanstalk
- Realms of Terrinoth
EXTENSIONS (activate only one, depending if you are playing a Keyforge, Terrinoth or Android campaign, these will modify the Character skill list accordingly)
- Genesys_Keyforge
- Genesys_terrinoth
- Genesys_Android
P.S.: The rulesets do have a Dicepool Tracker, but the feature is somewhat "hidden"
Right click the Dicepool bellow the chat window, and select "Dicepool Tracker", to open it
Great work. So does this mean I can start on the star wars libraries?
Gimme one day, I will just double check the databases, see if i need to provide you any observations on what you can start or wait.
Also maybe if it is simple, i can already update it, and you will be able to create them
For example, I need to modify slightly the talent database (remove tier, add cost for example)
I also long ago converted the library modules to Core. I'll upload them in a few minutes once I find the non-descriptive versions. I believe everything but NPCs was done - which was the most challenging translation.
You may need to edit the xml to mention the ruleset identification, so it can be opened by the new ruleset.
Also, there may be database differences, so depending on the complexity, it might be better to start from scratch
Check with sevrick, i know he is going to work on databases too