I will get that changed. Thanks for reporting it. [Fixed]
Madman..
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There seems a problem with the skill points.
I tried to make several Operatives. Race Aasimar, Theme Corporate Agent and Intelligence 12.
They always have 10 Skillpoints instead of 9. Why is that? I cannot figure it out.
Energel Food Pellet (1 Pack) - (Galaxy Exploration Manual p.40) - the description is missing. Price seems to be wrong too.
This is because the Aasimar have a racial trait that is called Skilled. FG is hard coded to give characters with the Skilled racial trait an additional skill point (because of humans). Sadly Paizo named the two traits exactly the same. You can 'fix' this by changing the name of the racial trait to anything but Skilled.
This worked, thx :)
The Operative specialization Gadgeteer is not showing up, eventhough I own the Armory. Where can I find it?
Attachment 50874
That's another thing were FG limits the user a bit. These lists are defined in the module they came from (CRB in this case). The additional character options from other modules are still loaded but don't show up in that specific list.
In the Classes window there is a link to the Features window in the top left. In there you should be able to find the Gadgeteer specialisation (use the filters to get there quicker). From there you can just drag and drop the feature onto the character sheet like you would from the list you posted.
Thx to you both :)
When I click the add profession button on the skill list this error occurs. I am fully updated without any extensions loaded.