Since we have not heard back from the third party developer in some time; I went ahead and made the changes the @crleonhard suggested for the last few items. Please run a new Check for Updates, and let me know if still an issue.
Regards,
JPG
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Since we have not heard back from the third party developer in some time; I went ahead and made the changes the @crleonhard suggested for the last few items. Please run a new Check for Updates, and let me know if still an issue.
Regards,
JPG
I updated and I think it works, based on a couple quick tests. The spells are still grayed/blacked out, but I was able to target and roll without generating an error code.
The issue with the grayed out spells may be that when you first drop a new spell on your sheet it doesn’t have any available castings — try double-clicking the Rest button and see if that fixes it.
Starting and Expert talents for the Faun and Halfling ancestries are blank.
They have a title on the ancestry sheet such as "Quick Step (Faun 0)" but when opened the talent sheet is completely empty.
No title, no label, no description or text.
Both ancestries are from the "Demon Lord's Companion Player" module.
Unloading and reloading the module does not restore them.
6 blank/empty talents with no label show in the Talents window under Demon Lord's Companion Player.
I've confirmed the issue and put in a bug report for the Companion module.
I will look into this over the Christmas holidays.
Hey everyone. I am running into a problem with many of the character sheet and combat rolls prompting errors. every time I make an attack roll, or any check for that matter, I get this error that is in the screenshot. Is there a work around or should I chalk this up to another broken (and useless) module? Thank you in advance and happy gaming.
Attachment 66026
I found a bug causing finesse weapons to not apply boons/banes from effects. The fix needs to be made in campaign/item_weapon.xml in two places in the scripting for the "attack" control: line 341 (in BoonBaneCalc) and line 544 (in BoonBaneCalcNoTarget). In both places, a fix might look like this:
if nodeWeapon.getChild("finesse").getValue() == 1 and nodeWeapon.getChild("attacktype").getValue() == 'melee' then
local nFinesseBoon, nFinesseBane = 0, 0;
if nMelee > nRanged then
ModifierStack.addSlot("Melee", nMelee);else
nFinesseBoon = nStrengthBoon;
nFinesseBane = nStrengthBane;
ModifierStack.addSlot("Finesse", nRanged);end
nFinesseBoon = nAgilityBoon;
nFinesseBane = nAgilityBane;
nExtraBoon = nExtraBoon + nAttackBoon + nFinesseBoon;
nExtraBane = nExtraBane + nAttackBane + nFinesseBane;
(Let me know if you'd like a hand maintaining this ruleset; I'm happy to help.)
Is there a current bug with spell attack rolls? No extensions loaded and I'm trying to cast burning beam aginast a bandit and I get a handler error: [string "IPFGSDLSECORE:..gn/scripts/managerRolls.lua"]:351:attempt to index a nil value
I'm still looking in cleaning up the ruleset and trying to get it into the Test server for everyone to test. If you do spot anything, please post here or another thread to make me aware of issues you are seeing.
Yes, I have observed that adding a new spell onto a charsheet is a little glitchy, in that the scripting that sets up the status of all the controls in the spell entry (specifically, showing/hiding the roll button and the gray bar that disables the entry) doesn't all get executed when you first drop the spell onto the sheet. I put in some extra code to handle this in the Weird Wizard extension, but in the base ruleset if you simply close the charsheet and reopen it that should cause everything to reinitialize properly. (As Ravanazar has observed, other manipulations of the spell controls can accomplish the same thing by causing that re-initialization code to trigger.)
First game with the updated sheets. Players report some troubles
1. Power shows 0 for level 1 Spellguard and Magician at least (as we have those in our group.)
2. Slots show the number of slots one power level behind the Power being displayed.
3. Power did not increase when Spellguard and Magician leveled up to 2.
4. Spells still not always listing under their proper Tradition.
5. Languages header missing "Languages" text.
6. Languages not displaying Speak/Read/Write status indicators.
7. Equipping soft armor not adjusting Defense (Cycling through equp/carry helped on one players sheet but not the others)
8. The Talent "Overwhelming Strike (Barbarian 2) and Combat Prowess (Barbarian2)has no text in the body only in the title.
9. Script Execution error: [string "W:item_attacks_npc"]:12: attempt to index local 'sRange' (a number value) when trying to open any of the "Micca's NPC Records: NPC: Micca Corruption 3, NPC: Micca Corruption 4, NPC: Micca Corruption 5, NPC: Micca Corruption 6. From Book -The Queen of Gold - chapter 3 under Bloody Butchery.
10. Script execution error: [string "IPFGSDLSECORE:..s/manager_actio_attacl.lua"]:257: attempt to index field 'range' (a number value) when clicking on the above NPC's attack roll buttons.
I feel bad dropping all these
The players made attempts to manually adjust things so that it was playable for them
Were these characters created before or after the update?
The Magician or the Spellguard I'm not seeing a Power increase at Level 2 in the book or the path record.
All good, I finding the Power was not collecting correctly. I'll have an update soon. Still figuring out the spell list not displaying correctly. The NPC issues appear to be a module issue as I can't replicate with core rulebook NPCs.
https://www.fantasygrounds.com/store...id=IPFGSDLSEQG
Shadow of the Demon Lord The Queen Of Gold
@superteddy57 Thanks for all of your amazing work on this ruleset. If you see anything that is a data error, then post here and I will update.
Re: The Talent "Overwhelming Strike (Barbarian 2) has no text in the body only in the title.
I was not able to reproduce this. I see the text in the body.
Pushed a fix for the spell list issue.
When opened from inside the character sheet some show no text in the body. Pic attached
Attachment 66663
(Nevermind, just saw that someone else already reported this.)
Effects are also showing no text
Attachment 66670
Ok, thanks for the report.
Pushed fix to address effect description being empty.
Man, your awesome. Thank you!
Pushed fix to address the missing talent text during the level up and creation steps. You will have to rebuild the character or drop the Talent again and remove the other one.
FWIW, the current IPFGSDLSECORE.pak has an archived pak inside the pak. It's not hurting anything, but is making the pak 5 MB larger than it needs to be.
Thanks for the report. I have removed it from future pushes.