Ammunition Manager v2.1
* Revise labels and tooltips to improve intuitiveness
* Change ammo search box into a dropdown list of all options
Click here to see raw code changes
https://www.fantasygrounds.com/forum...6&d=1628881715
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Ammunition Manager v2.1
* Revise labels and tooltips to improve intuitiveness
* Change ammo search box into a dropdown list of all options
Click here to see raw code changes
https://www.fantasygrounds.com/forum...6&d=1628881715
Ok, I can't really figure out how to link ammunitions to weapons... Tried naming them "ammo" and "ammunition", tried drag'n'dropping them on the panel, tried getting'em on the weapon as if it were a container..... no idea :s
Trying it up now.... still can't figure out (no tooltips, no names, no menus...)
Attachment 48684
Hm. For some reasons it didn't want to update...once I deleted the extensions and re-updated it with the forge, it now works . Yay for me! And thank you, as always! (this is a very busy period for me and my brain is pretty much more fried than it usually already is)
I did upgrade and today I held my first session on FGU. It was bad tho: FGU seems to be EXTREMELY heavy on our computers... both me and my players kept having freezes and hangs throughout the whole evening. If it wasn' t me being frozen, it was one of my players. And if he wasn't, it was another of them. Basically at least one or two people were frozen in time :F at any time
this is slightly off topic, but I have had the same issues for a year, I pinned it to the fact that UNITY loads all the modules that are tokens or images, without your explicit permission (unlike classic, which you load manually), thus, you might not know it but it's loaded in all your token modules image modules and map modules without you knowing, massively bloating the runtime ram usage automatically
the only thing that can prevent this is removing many, or large image modules from your module folder temporarily
apologies to bmos, this is out of topic, just throwing Asgurgolas a bone, that might help his machine
Hi bmos, great work on all the extension.
Probably user error but just added extraplaner containers via the Forge and don't see anything coming up against things like bag of holding. Doesn't seem to be anything in the extension folder which is probably the cause.
Any ideas?
My extensions don't show up in extensions folder when installed via Forge. Just 1) get via Forge 2) click update in Unity updater 3) check the box for the extension and then load your campaign.
For help with how to use that extension check the readme link in its thread (see post 1 of this thread).
Thanks for the reply above. Got it up and running now.
Separate question. Any plans to make your ammo tracker work with 5e?
Customized Item Generator v1.5
* Fix script error "Script execution error: [string "campaign/scripts/item_main.lua"]:133:attempt to index global 'divider8' (a nil value)" that could occur when used with Advanced Item Actions. Thanks to cristmo for reporting this.
Click here to see raw code changes
Extra Stat to Saves v2.5
* Fix typo that was keeping second stat from being added and prompting script error. Thanks to cristmo for reporting this.
* HOTFIX: No longer requires inclusion of Kel's code to remain compatible.
Click here to see raw code changes
Encumbrance Penalties v1.3
* Loadorder of this extension is now 2. If you run into compatibility issues, please let me know.
Click here to see raw code changes
Ammunition Manager v2.2
* Substantial reduction in redundant code between 4E and PFRPG (at least 80 lines).
* Implement item tracking in 4E ruleset. Class of the desired ammunition item should be set to Ammunition or Ammo.
* Increase height of ammo picker list to match neighboring number fields (all rulesets).
Click here to see raw code changes
EDIT: if you have already downloaded Ammunition Manager v2.2 as of Aug 15 at 1:03pm, please redownload. I had uploaded the wrong ext version.
Ammunition Manager v2.3-hotfix.1
* Code improvements
* Ammo is once again tracked via checkboxes. To reload quiver, double-click on max ammo counter.
* Excess recovered ammo added to inventory item.
* Starfinder is now a supported ruleset, but it might need updates to handle game mechanics better (I am not familiar with them). No hit margin tracking has been added to SFRPG.
* HOTFIX: issue with Starfinder attacks not being resolved vs target.
Click here to see raw code changes
I'll find time soon to post another video explaining the UI and features.
Encumbrance Penalties v1.3-hotfix.1
* Loadorder of this extension is now 2. If you run into compatibility issues, please let me know.
* HOTFIX: should fix penalties not updating when stradj or carry mult were changed.
Click here to see raw code changes
Ammunition Manager v2.4-hotfix.2
* 5E now a supported ruleset!
* HOTFIX: for issue with Starfinder attacks not being resolved vs target.
* HOTFIX: if a weapon was created for a character that had no inventory items, a script error could occur.
* HOTFIX: ruleset-specific loadaction items
Click here to see raw code changes
EDIT: new Ammunition Manager video to explain how reload feature works
https://youtu.be/luAgwIrQ-JE
Advanced Item Actions v1.6
* fixed items with name including "of" and including "[x charges]" not working correctly. Thanks to DragonKnightAdam for reporting.
Click here to see raw code changes
Gave a quick test on 5e and looks great so far. Awesome job.
Here's a little something I whipped up for someone today.
It's a Pathfinder 1e extension that heals 50% (rounded down) of wounds on a long rest.
If the Pathfinder conventional rules would heal more, it uses them instead.
So basically it just helps make lower levels less difficult.
I misunderstood the request, so here is the correct version as well:
It's a Pathfinder 1e extension that heals 50% (rounded down) of your remaining HP on a long rest (min 1).
Examples:
character with 10 HP and 3 wounds heals 3
character with 10 HP and 6 wounds heals 2
character with 10 HP and 7 wounds heals 1
character with 10 HP and 9 wounds heals 1.
It's actually an interesting house rule since it means the worse you're hurt the slower you'll heal.
Also another update to Ammunition Tracker:
Ammunition Manager v2.5
* 5E now counts arrows shot rather than arrows that miss (as per 5e rules). Thanks to Rivanknight220 for pointing this out.
* 4E now rebuilds ammo picker list whenever weapon details are expanded.
* 4E now counts ammo correctly even if weapon is fired through a linked power (requires "Power: Show item used" to be enabled). Thanks to kevininrussia for reporting this bug.
Click here to see raw code changes
Ammunition Manager v2.6
* 5E no longer double-counts ammo before/after attacking. Attacks no longer allowed if no remaining ammo. Thanks to Rivanknight220 for pointing this out.
* Ammunition items in inventory that are not carried or equipped will no longer be included in ammo selection list. Thanks to nephranka for suggesting this.
Click here to see raw code changes
Customized Item Generator v1.6-hotfix.1
* HOTFIX: improve layout of custom item generator window.
* HOTFIX: visibility of GM notes field was not correct (players could see it). Sorry about that :square:.
Click here to see raw code changes
Item Durability v2.9-hotfix.1
* HOTFIX: visibility of GM notes field was not correct (players could see it). Sorry about that :square:.
Click here to see raw code changes
Item Durability v4.4-hotfix.1
* HOTFIX: visibility of GM notes field was not correct (players could see it). Sorry about that :square:.
Click here to see raw code changes
These updates are currently not available on the Forge as the Manage Craft screen is broken for my account.
Customized Item Generator v1.7
* Can now create wands/scrolls/potions from spells. Open a spell window and click Consumables at the top of the window.
Click here to see raw code changes
Live Hitpoints v2.4
* Selecting "+1 hitpoint" favored class bonus will now add +1 to Misc HP field. Thanks to SoxMax for implementing this.
Click here to see raw code changes
Drain and Permanent Bonuses v1.2
* Dragging a race to a new character will now add racial attribute adjustments to the perm bonus/penalty list
* Various small code improvements.
Click here to see raw code changes
Advanced Effects v1.4-hotfix.1
* HOTFIX (Aug 24): Player visibility of effects added to items should now be correct for items that were always identified. Thanks to SoxMax for this fix.
Click here to see raw code changes
Forge access restored!
If you installed any of my 'manual updates' to your extensions folder, remove them from there and update your FG subscriptions so that the manual updates don't override the Forge ones.
Coins Weight v1.7
* Add denominations for GURPS Dungeon Fantasy and Dungeon Fantasy RPG ("Powered by GURPS").
* Add chat message with ruleset name if ruleset definitions are not found (to help in accurate requests).
Click here to see raw code changes
Advanced Effects v1.5-hotfix.1
* Code improvements from SoxMax.
* When attacking via drag/drop, "ActionOnly" effects will be included where appropriate. Thanks to SoxMax for this fix.
* HOTFIX Aug 28: fix rSource nil script error when applying lighting effects from effects window
Click here to see raw code changes
Extraplanar Containers v1.4-hotfix.1
* HOTFIX: improved compatibility with themes (thanks to SirMotte for pointing me in the right direction)
Click here to see raw code changes
Encumbrance Penalties v1.3-hotfix.2
* HOTFIX: improved compatibility with themes (thanks to [SirMotte](https://www.fantasygrounds.com/forum...60282-SirMotte) for pointing me in the right direction)
* HOTFIX: potential compatibility improvement
Click here to see raw code changes
Item Durability v2.9-hotfix.2
* HOTFIX: improved compatibility with themes (thanks to [SirMotte](https://www.fantasygrounds.com/forum...60282-SirMotte) for pointing me in the right direction)
Click here to see raw code changes
Sanity Tracker v1.6
* HOTFIX: improved compatibility with themes (thanks to [SirMotte](https://www.fantasygrounds.com/forum...60282-SirMotte) for pointing me in the right direction)
Click here to see raw code changes
Extraplanar Containers v1.5-hotfix.2
* Items in mundane containers within extraplanar containers will no longer have weight counted unless equipped. Thanks to DCrumb for suggestion on how to fix.
* Horse, Mule, and Donkey are now mundane container search terms.
* Some code reduction
* HOTFIX: Horse, Mule, and Donkey are now extraplanar container search terms instead of mundane container search terms.
* HOTFIX: Weight issues with stacked containers.
* HOTFIX: Fix 5E script error when changing item location
Click here to see raw code changes
Item Durability v2.10
* Fix chat messages displaying blank when destroyed/damaged
* Allow damaging items in locations other than player inventories (such as in party inventory).
Click here to see raw code changes
Ammunition Manager v2.6-hotfix.5
* HOTFIX: Fix INFAMMO effect not working and support INFAMMO in 5E
* HOTFIX: script error fix supplied by TheoGeek
Click here to see raw code changes
I have now added the Maladies Library on Forge and pushed a small data correction to it since no other reports have been filed since.
Extraplanar Containers v1.6
* ADND/2E improvements (now supports ADND's built-in coin weight and speed penalties for encumbrance). Thanks to Sterno for reporting this.
Click here to see raw code changes
Coins Weight v1.8
* Add denominations for 2E/ADND. Contributed by Sterno.
Click here to see raw code changes
Seems like Forge donations are a thing now, so feel free to donate if you are one of the people who has requested that option.
Upgrade NPC Actions 1.18-hotfix.1
* HOTFIX: Add compatibility with Zarestia's Spell Casting Time Labels extension
* HOTFIX: Improve compatibility with other extensions.
* HOTFIX: Remove blank bleed ability from being created on NPCs (not fully implemented yet)
Click here to see raw code changes
Ammunition Manager v2.7
* Reloading, loading, and recovering ammo are now performed via clicking buttons rather than double-clicking text fields.
Click here to see raw code changes
Attachment 49211
Ammunition Manager v2.7-hotfix.1
* HOTFIX: 5E UI buttons were shown for melee weapons. Now just for ranged/thrown. Thanks to nephranka for reporting.
* HOTFIX: When finding weapon node, only ranged weapons are allowed. This should fix potential issue of "double weapons" like daggers (which can be ranged or melee) not having ammunition tracked.
Click here to see raw code changes
Encumbrance Penalties v1.4
* Fix speed not recalculating when effects are changed. Thanks to Zygmunt Molotch for reporting this.
* Limit speed and dex if overloaded
* Set speed to zero if character is totally overloaded
Click here to see raw code changes
Live Hitpoints v2.4-hotfix.2
* HOTFIX: Improvements to user workflow (more predictable behavior when clearing fields). Thanks to Zarestia.
Click here to see raw code changes
NEW! 4E Temporary Hitpoints Effects v1.1
* adds effects to give temporary hitpoints to characters either on the beginning or end of their turn
Aura Effect v1.8
* Characters with the status DEAD, DYING, or UNCONSCIOUS will have their auras disabled. In PFRPG this does not function for the "Unconscious" effect at this time.
Click here to see raw code changes
Upgrade NPC Actions v1.18-hotfix.3
* HOTFIX: Fix "squeezing" effect description
Click here to see raw code changes
Advanced Effects v1.6
* Many code changes, hopefully will improve speed and reliability.
* Potential fix for reported issues with conditionals (as required by bane weapons).
Click here to see raw code changes