Hi
Where can I change the font color hour/minute/day/month/year of event?
In MGT2, the font is black on black.
Thanks
Printable View
Hi
Where can I change the font color hour/minute/day/month/year of event?
In MGT2, the font is black on black.
Thanks
Greetings!
First of all, I would like to thank and congratulate the triad that developed this extension.
I would also like to clear some doubts about its operation in relation to the Travel function and the Reminders:
Let's say I have set the following date:
10/01/1920 3E with the time at 06:30 AM
Let's say I've set up the following Reminders:
15/01/1920 3E - End of Kennel Construction
And the following Event Alert:
Travel's Ration consumption for every 4 hours and that it is active.
So the characters need to travel 7 days and travel 10 miles/hour and the set travel time is 4 hours.
When I click the travel button inside the travel window the time in the main window advances, but the event alerts don't appear in the chat, I'll try to make a video demonstrating what I'm trying to say and I end this long text with the question:
Do you think about adjusting this?
And most importantly, is it possible to adjust so that travel time triggers alerts?
Attachment 49333
Hasn't changed. These are the numbers.
Attachment 49342
I found how to change the text color, but I didn't find where the text color is in the cells.
Attachment 49343
By trial and error, I corrected and added colors.
Attachment 49346
Sure
Attachment 49350
Hi, i have install you version and i'm note able to have the top row with white number, how i can do? it is hard to read black on black.
5e rule set:
Attachment 49740
I'm having the issue that it's going from round 18 back to round 9 each time. Also not sure what the setting does "Time Manager Rounds Mode" however, it doesn't seem to have an effect on this bug.
I had the same issue and it was resolved by installing the latest update. There is a link to the correct version in one of the comments by bmos. I think it was posted on 6/25/21.
Is this on the Forge?
Is there a way to store the hour/min fields like we do for the long and short rest fields? It would be nice if they stayed on the last values we put there. Just a thought.
Maybe this is in the new version. I just got it today. I will have to test it. Right now, I always get a 0 in hour and mins when I first start up. This is the field that move the time by dbl clicking right below the time.
I think the long/short rest time fields stay set to the last entry so it would make sense the adj hours/mins fields behave the same way. That said if they all are options or all use "stay set" works equally well for me.
Edit: So in the new version the long/short rest time field are now not saved as well. I see now what is going on. So either as options or last set fields works for me.
The reason I did options in my FGC branch is because I usually always have my long/short rest the same at 8hr / 60min. I tried a 'last used' implementation but ended up back at options in the end. If you need me to look at anything when you pull whatever in, just add me as a reviewer to the PR and I'll give it a look!
Justin posted a pull request to re-enable saving those values (both methods actually, very generous -- i went with the 'last used' method) and I made a few more improvements to clean things up.
https://www.fantasygrounds.com/forum...l=1#post608785
Just tried again and it downloaded. All good. Thanks for this update!