Basically, I'd like to be able to click on the Gift, Discipline, etc, to bring up the full description.
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Basically, I'd like to be able to click on the Gift, Discipline, etc, to bring up the full description.
Shouldn't you be able to use the content https://whitewolf.fandom.com/wiki/Main_Page that is licensed under Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA)?
From a Werewolf view, we could use NPC sheets for banes too. They use different stats than other NPCs. We usually had a sheet for our totem too, but I think that can be done in Notes.
I wonder how much interest there is in a 20A WoD ruleset. I feel like we're asking people to do an awful lot of work on it. Thanks for stepping up, Redwulfe. Wish I had the knowledge to help. I haven't done any coding in 20 years! lol
Is there a place to put Attributes for Glabro, Crinos, Hispo, and Lupus forms on the Werewolf sheet?
Yes I plan to have various NPC sheet if the system allows me too. Still getting familiar with it. I do know that it looks like their are some werewolf specific section coded into the NPC sheet so a right click on the more button just like on the character sheet to bring up alternate NPC sheets. Right now it looks like they have Werewolf Vampire and Mage only and some of those may not be fully created yet, depending on when the original Developer stopped developing.
Though their is information on the wiki pertaining to powers written in the books they are still copyrighted material as far as I know. You can add information yourself to the campaign you are running and then export that material into a mod so you can use it over and over in various champaigns and to keep material organized. Reference manuals are a bit more difficult to add but you should be able to get by with the PDF on your computer.
so for the Basics look at page 4. you will see rites and fetishes on the character sheet. If you right click on the blank area under Rites a radial menu will pop up and you can select create item. next to the item created is a small skull that is the linked item indicator meaning you can link an item that you created to that field. Now create a note with the description you want. Close the note and in the list of notes you will see a red version of that skull drag that to the linked item indicator skull on your fetish and they will link. now anytime you click on that skull it will bring up the note. when you click on more it brings up your gifts and such you can link notes to those as well.
Hope that helps for now.
Perfect! tyvm
Is there a reason that we shouldn't add all the gifts as Items? We could save it as a Module Called Gifts. Then do the same for Rites and Bane Powers? Then we would have everything under its own heading. We're only using the descriptions. Is that going to screw us up down the line in any way? I just don't want to add them all as notes if I can organize them into Modules as Items.
I hope I'm making sense here.
You could use Items if you wish as well and it should work the same way. Since they are not gong to be implemented in a release they can be organized any way you want. I only said notes cause if I change the way items work the module may not function properly and then you may have to re-enter them. Though if I get a gift section up and running you would have to do the same anyway so :shrug: but at the rate I am going it will probably be a long while before I am ready to get to a gift window, still focusing on just getting the characcter sheet to function the way I want it.
You're awesome. Glad we got someone willing to do it :) I'm trying Items. Seems to be working fine for now.
Yes since it has the link you could link that to the name as well if you have the gift card images.
Creating GIfts/Disciplines as Items seems to be working well. Though surgery, 3 day's without power and a 5e game all seem to be getting in the way. :)
Hello,
Thank you for this, but... I have a problem assigning points on skills and disciplines, there is a particular way to do it?
Try CTL + the mouse wheel and see if that works.
Hi, I have issues with creating characetrs the sheet dont let me put dots.
HI Im trying to get my characters and work a DA campaign but I cant create characters nor modify the dots on the sheet is any video I can watch??
Ctrl + scroll wheel to modify the dots. As far as not being able to create a character, where are you hanging up? Can't save? I'm not clear on where the issue is.
Or, do you mean that you can create a character normally, but not a DA character?
You know V5 have library with everything, clans and stuff basically V5 have a lot of lore and stuff on it. I want to be able to built a lot of things but I dont know how
Great Job!!! I will try it later!
Friendly reminder, This DOESN'T WORK with FGU!
removed due to posting in the wrong thread....
How far did you all get, and did you release an update?
I tried this ruleset a couple years ago and it wasn't working well for me, so I just did my own ext using MoreCore. I wouldn't mind diving back into this ruleset with you all since I play a homebrew version of WoD games and you can't access V5 code.
I'd be interested in working on this if someone has a link for a working version of it. I'd also be willing to work on converting it to FGU since that's what I have.
I'm not sure if this is still being updated or not, but I found a bug on the Mage sheet. The Mind sphere can't be changed. Worst case scenario, I can edit it myself, I'm just not sure how. If anyone can help out that'd be cool!
EDIT:
I managed to do it on my own. The text field for Resonance is way too big. Here's the code editing that I did. Apply this to the first line after the MAGE RESONANCE note.
<stringcontrol name="resonancetips">
<bounds>280,505,160,60</bounds>
<font>sheettextpage1</font>
<static>Resonance</static>
<disabled />
<invisible />
</stringcontrol>
Hello redwulfe...big fan of VtM V20 and all the classic WoD stuff...not so much 5E
Where do I download this pak so I can play VtM V20 ??
I guess I can't catch a break...
I've been itchin to try VTM on FG for a while but I hate, HATE 5e...I am old school, 2e is my preference but beggars can't be choosers.
After reading through 30 or so pages, it would appears this is abandoned once again. <sigh> Oh well.
Is there a way to use this ruleset for the older version of "Werewolf- The Apocalypse"?
Any support for it or pointers would be appreciated!
Hopefully one of you good folks can answer this simple question...
On the first page of this thread are three links:
Ruleset
Dark Ages Extension
Crossover Extension
When I click the extensions, they both proceed to download for me HOWEVER, the Ruleset, it seems to open a foreign looking page full of alien programming.
Am I just missing something very simple here or is there some other location where the base Ruleset is stashed.
Thanking you much in advance,
K
I had a deep dive in my backup drives and dug up the files:
Vampire Ruleset
Crossover Extension
Dark Ages Extension
Theme
The Cross Over and Dark Ages extensions are not compatible, as far as I recall. To use the Cross Over extenstion for Werewolf, right click the "more" button left of character / npc sheets to chose race.
I really loved this ruleset, since the NPC sheets were basically charactersheets. I wish more would do that. It's just better in so many ways.
The ruleset needs some love and it does have some errors. Hopefully the links are useful to someone.
Vires Animi
EDIT: Made for FGC - will probably not work in FGU.
Hi, everytime I roll any dice (be it double clicking in character profile or just rolling the dice) I get [ERROR] Script execution error: [string "scripts/manager_actions.lua"]:689: attempt to compare nil with number
Also, not sure if relevant, but chat just displays dice rolled (like 6d10), individual roll results and sum of them, no number of successes or such
Aside from that thanks for your work! Cheers
Welcome Janosiksix
Its highly likely that this ruleset no longer works.
I hate necroing threads, but is there a chance that this will be picked back up for Unity? I am about to start a massive VDA campaign and would love to have this at my disposal.
There is an official ruleset in the FG store that is approved by the publisher, and contains all the core data.
https://www.fantasygrounds.com/store....php?id=VTM5TH
Given that this thread refers to a community project from over 8 years ago (and based on code from 8 years ago) and doesn't have publisher approvals, it is not going to be supported.
Regards,
JPG
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