Solo Combat Strategy Series:
UPDATE: Solo Combat Guide Part II - new comment.
COMBAT STRATEGY (cont.)
Know Thy Plan (NEW)
First and foremost, it is to crush your enemies, see them driven before you, and to hear the lamentations of their women, as Conan said. In order to do that, you need to survive first:
* DETERMINE YOUR OBJECTIVE: Your battle plan should not just be limited to battle mastery. If, say, your objective as a Phlegmatic PC is to protect villagers while in combat, it would be unfair to think "ends justify means." You'd do anything to protect them first. But if you're playing Result-Oriented Pragmatist, you would use ANY way to win a battle; these may include methods that are deemed dishonorable by some.
* BASE your battle plan on WHERE you are fighting in. Is it a place you know, or is it your enemy's turf? Is the terrain in your favor? If you can't use environment to your advantage, they will. Use Reconnaissance Tactics for the perimeter and mobs within, before entering battle. And make a habit of assessing places you entered tactically at least once. Covers, ambush & choke points, hazards, light sources, hiding spots, entries & exists, secret doors, etc.
* PREPARE A Hit List: Target Priority from highest to lowest to deal with them individually. Unless you have access to Area of Effect Nukes. A Fighter can also throw fireball: Oil bottle + Alchemist's Fire. The list depends on the composition and individual Challenge Rating of the monsters in it. Also take lethal abilities into account.
1 - Monsters with Disabling Effects mean you're dead. Deal with them in a way that avoids the CC. Know the nature and appliance method of CC for it.
2 - Intelligent enemies are the deadliest. Casters, Clerics. Single them out by positioning yourself well & focusing fire with your action / bonus / reaction. Latter slot may mean they have to attack you first, raise your DEFENSES and bait them to attack you. They usually show themselves AFTER their infantry engaged in melee with you, so, before they secure their Zone of Control, use Cunning to bait the infantry into showing their hands with misdirection methods. (Send animal companion in, trigger noise far away, minor illusion, arson in their bed rooms, etc.)
3 - Enemies with highest damage & everything else comes next.
* Know What you CAN'T do in combat: Based on risk/reward factors, either don't bother with them at all if you don't want to prolong game time. OR put some effort to substitute or compensate them, if you really need them. Latter choice may mean backtrack, so do that in Prep.
* Know What you CAN do in combat: Work your way as a loner in a well-organized and competent way to resolve conflict.
* If you are better at Close Combat, start by chipping away highest priority enemy HP with ranged attacks and by other means before entering melee.
* If you are better at Ranged Combat, start by setting traps and/or disabling enemy's economy after the reconnaissance. Stealth is a must for this style in Solo.
* If you're better at Arcane Warfare, start by Pre-Buffs before the engagement. Then focus on controlling the battlefield (AoE CC infantry first). Use a damage soaker as a meat shield against whoever standing while unleashing your spells on the priority targets from high threat level to lower. If you need to get hit to take advantage of your counter-spell reaction, etc, tell the enemy caster that "his mother smells so bad that his father has a ghast mistress just to feel refreshed!"

