This is on the issues task list as "CT (GM): Show/hide PC effects button not shown when first added to CT" it will be looked at soon.
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Hi,
Since we have played a couple of sessions in the test channel with release 19, I am assuming that I can copy that campaign to my live version and it should work ok.
Is it possible to code targeted effects in the NPC ability automation field for things like hide?
I am having a problem tonight after moving the campaign from test to Live. All the PC combat tracker entries have 0 ac, and saves. Has anyone seen and fixed this.
The effect "SKILL: 1 item, treat wounds" currently only applies the +1 item bonus to the "Treat Wounds" activity entry and is ignored for "Treat Wounds (Expert)", "Treat Wounds (Master)", and "Treat Wounds (Legendary)" activities. Is there any way that it can be made to apply to all four Treat Wounds activities?
Release 19 is awesome so far. Love it!
While I understand the appeal of having everything working under a unified system, I have a little concern about things becoming too hardcoded. That is to say, one of the things I like about Fantasy Grounds is that if I want to break the rules in some way - such as having a spell class that has its own proficiency settings rather than being tied to a class feature because i.e. it's for a homebrew thing or perhaps I'm using it to track common Trick Magic Item scrolls - I can easily do that.
More automation is a good thing, but I hesitate about things becoming too "locked down", if that makes sense. Generally I am a strong advocate for always being able to turn the automation off if you specifically want the program to do something different, basically. Features that allow customization being outright removed in favor of automation still feels, on some level, like features being removed.