Not sure if this is the right place but I bought the remaster books for Fantasy Grounds largely because I wanted to support the cause and I think people work very hard to provide us with a fantastic product. I think the recovery checks under the dying rules in the Reference Manual are the same as in the Player's Guide instead of the new rules in the Player Core. This is how it should read:
Recovery Checks
While you’re dying, attempt a recovery check at the start
of each of your turns. This is a flat check with a DC
equal to 10 + your current dying value to see if you get
better or worse.
Critical Success Your dying value is reduced by 2.
Success Your dying value is reduced by 1.
Failure Your dying value increases by 1 (plus your wounded
value, if any).
Critical Failure Your dying value increases by 2 (plus your
wounded value, if any).
This is how it currently reads in the Reference Document:
Recovery Checks
When you’re dying, at the start of each of your turns, you
must attempt a flat check with a DC equal to 10 + your
current dying value to see if you get better or worse. This
is called a recovery check. The effects of this check are
as follows.
Critical Success Your dying value is reduced by 2.
Success Your dying value is reduced by 1.
Failure Your dying value increases by 1.
Critical Failure Your dying value increases by 2
Its a big difference that makes character death a lot more likely under the remaster. Personally, I love it but others will not.

