FYI the link to the shops extension on World of Bethica Adventure's Guide forge page is point to DMG. This is moved to forge.
FYI the link to the shops extension on World of Bethica Adventure's Guide forge page is point to DMG. This is moved to forge.
Another issue I've run into is that, at least for the NPC sheets, the maxhp/steal/hsteal/stealtemp/etc. tags don't seem to get processed. Something to do with the new update? Even with no other extensions loaded it doesn't function.
Attachment 67360
Question for anyone who has Mad Nomads spell caster helper and WOB spell casting automation. How do the 2 compare, are they essentially the same functionality?
Hello
I will check the highlight, but that is legacy code. If the attack or save is tagged with Life Drain, it will automatically reduce max HP. If you want to steal. Add the effect DRAIN: Life (F) = Full steal/heal or DRAIN: Life (H) = Half Steal/heal.
Video: https://www.youtube.com/watch?v=rCMAC_RrPHU
Thanks, actually, I am doing a major update to the manual. Once all this extension fixes it done, I hope to focus more on it.
Site Link: https://worldofbethica.com/explore-bethica
My problem is that I want to simulate a life steal effect outside of the wraith/wight/vampire Life Drain/Bite. I have a custom creature, a hill troll, which has a bite attack that gives it temporary hit points;
With this extension, I cannot simulate this. I also cannot simulate the Vampiric Touch spell's life drain, and the Sword of Life Stealing code I made to simulate the 5.5e mechanics (with the Theogeek's Nat20 Extension);Code:Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing,stealtemp damage.
Would it be possible to reincorporate the legacy code on top of the new Drain effect based coding?Code:Life Stealing; IFT: !TYPE(construct, undead); DMG: 15 necrotic,stealtemp,nat20