A few fixes are available as part of the June 1st update - information here: https://www.fantasygrounds.com/forum...-June-1st-2021
This is release 18c, with some additional data updates to Core Rules, APG and Lost Omens Character Guide.
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A few fixes are available as part of the June 1st update - information here: https://www.fantasygrounds.com/forum...-June-1st-2021
This is release 18c, with some additional data updates to Core Rules, APG and Lost Omens Character Guide.
I have another question rewarding [OPTION] automation.
I used the example given for Barbarian Dragon Instinct but now I don't know how to access the option stored in:
<xref>
<id-00001>
<name type="string">BIR</name>
<value type="string">acid</value>
</id-00001>
</xref>
Is this for effects or other automations?
XREf entries are dynamic variables used in character effects. The Dragon Instinct lookup data entries in the core rules contain code that uses this. For example, it will add a character effect of DMG: 4 melee, {XBIR} with {XBIR} being replaced with the value in the xref variable.
The whole process is covered in the example character creation video linked in post #1 - starting at 9:00. https://youtu.be/7j0qfzqAynA?t=540
Thanks.
I saw all videos posted in this thread and didn't notice that effect being used, sorry but it was a lot of information to look into :cry:
EDIT: by the way, I tried to add an item from a class feature (specifically a Formula Book (blank) for the alchemist) and it didn't work. Is it a bug or [ITEM] only works for equipment kits?
Attachment 47285
Formula Book (blank) is the exact name of the item.
I have found more PC automation issues. Here they are:
1- If you try to name a SPELLCLAS focus in other way than Focus Spells it doesn't work.
Attachment 47343
2- I don't want to limit the deities my players can take on character creation and I tried to make a CHOICE only with deity and I got a console error.
Attachment 47342
I had specifically coded focus spell classes to be called "Focus Spells" so that any further automation that adds focus spells will add them to the same spell class. I'll update the documentation to indicate that you can't specify the class name for focus spells.
Thanks for giving feedback on the error. I'll fix that in a future release.
To make this work properly, please follow the automation documentation. You need to specify the lookup data category and sub-category name. There's an example in the documentation: CHOICE Deity|Primary|Core Deities (use inside square brackets). I haven't coded this to accept blank values at this stage. If you want your players to have access to all deities, then just ask them to drag the relevant deity from the lookup data Deities list to their character sheet.
I guessed it probably was intended but nevertheless I decided to let you know just in case.
Thank you for your quick reply.