I don't know if I'm thinking wrong, but the events and alerts created should not be triggered with the time running, even if that time runs through a trip and I don't know if it would be possible to create a kind of a player for the watch allowing to pause and start the clock.
Example: I defined that my date is 08/15/1950 and it is 08:00 am when the campaign starts I play on the clock and the seconds start to run, if I travel, advance the time and things like the time the clock progresses and the event triggers and alerts appear on the screen the number of times the clock reaches the event and when the session ends the clock is paused, returning at the same time in the next session?

