Originally Posted by
SilentRuin
I can barely wait for TEST to drop. I've just made a new version of Equipped effects but it's under TEST so I'll have to wait to deliver it after TEST drops. Still I'll give a hint:
This new feature is guarded to only come into play in 5E (as spell is not thing in other rulesets).
But if you use 5E like me...
Not all items can be defined by a custom effect. In fact, I got really annoyed that I had to create a power for my ring of animal influence and ring of the ram that I was putting into a campaign. Not to mention a healing potion. Now standard procedure is to make the power and copy it in the Spell area so that it can be reused in the campaign later. But I was annoyed. It was making me have to do stuff as a DM and that impinged on my feelings of entitlement to be lazy.
So...
I made import/export buttons for saving custom spells (in DB under spell) to an XML file. This way I never had to remake one of these suckers ever again. The down side is they always will be put into unassigned in import - that's just the way DB.import works - but I can live with that. So now my powers are able to be dragged into any future campaign just by picking the .xml I stored them in. Lazy point 1 solved.
I still did not like the effort involved in tracking these things. So as this already adds matching inventory items that equip/unequip for custom effects adding into CT - I decided that I wanted these spell/powers to be automatically added and removed from my PCs (cant' do it in NPCs unfortunately). So I added it in right after it does the matching custom effect. Potion of healing - item dropped in inventory - equipped - matching custom spell/power found in DB - POOF power is under Equipped Items power category in actions tab of my PC! Unequipped and its GONE! I don't have to do anything - pay attention to anything - lazy point 2 solved.
That's it. It doesn't sound like much does it? But oh... it helps me hugely. And if I have a special item that needs both a custom effect and a spell/power to define it completely? HA! DONE!
Now if you create your spell/power under something other than that Equipped Items category - the DB remembers and will create that blank name in addition to putting it under new Equipped Items category. Just delete the original spell/power and save the new one from that category and old blank one will no longer be created. It's a DB thing.
It also has an option to turn this new feature off in options in case you have some kind of crazy custom spell/power names that match item names or something. Of course, its defaulted to ON though :)
If TEST drops on Feb 16 then that is when this new version will appear. Just FYI :)