Beautiful. Could we have a few usage examples of the 2nd list item please?
Printable View
They're for the new statblocks I posted in (both) Discords. They won't show up in print til next year when the new Monsters & Treasure Compendium and Tome of the Unclean are published, then I have to adapt them to Fantasy Grounds at some point after that. I told Andraax he can withhold that particular update if he wishes, until we see the finalized versions of the statblocks and the new verbiage to the resistances and vulnerabilities. I'm already working on some while editing Tome of the Unclean and they're different than what we have currently.
Doug and I still have to have the conversation about how we want to handle the Compendium anyway...
Awesome... nice to look forward.
Updates
- [CoreRPG+] GM-only chat message icon updated to crossed out eye icon.
So with the new Full screen Image option is there a way to add the Combat tracker and chat window to hot keys?
The full screen option is more for live table game setups, where you don't need to access the other panels as much as see the map.
The first send to background button (where it expands in just the middle of the screen) is for setups where you still want to access the other permanent tabletop elements (chat, character portrait, dice tower and sidebar), while having the image in the background. That's why the image expands all the way to the edges of the other UI elements, but doesn't cover them.
If the other panels were allowed to cover the full screen image, then you would end up with scenarios where you couldn't reach the image elements (toolbar, panning button, close/resize buttons) that would get hidden behind the other panels. Also, you wouldn't be able to access the portions of the map under those panels either.
The chat window is actually set up as a semi-permanent panel that resizes with the desktop, so it can't be easily floated above other windows without blocking elements.
The combat tracker window is originally designed as a floating window, so you can have open over the top. If you close it for some reason, you can just toggle the view smaller to re-open it.
Let me see if we can make the sidebar buttons draggable to the hot key bar, which will get part of the way.
Regards,
JPG
That was my assumption. Thanks, Moon
Updates
- [CoreRPG+] Sidebar buttons can be dragged onto hot key bar.
- [DEV] Top-level database nodes can no longer be shared by dragging shortcut onto chat window.
- [DEV] windowreferencecontrol: When dragging, tooltip will be used as description text, if no other description text defined.