Hot fix pushed for Savage Worlds player notes.
JPG
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Hot fix pushed for Savage Worlds player notes.
JPG
arcadianphoenix,
The community modules will need to be updated to place the classes in the correct data path (reference.classes), before they will be visible in the classes list. Please ask the community module developer to update, and you can point them to this document.
https://www.fantasygrounds.com/wiki/...Best_Practices
Regards,
JPG
Morgentaler,
Can you ZIP up your campaign folder, and send it to me at [email protected]?
Thanks,
JPG
FYI: All the DOE updates have been uploaded.
In a campaign in which I have a couple modules loaded, I'm not seeing all of the category/group options listed in the Groups drop-down. In the Story window for example, I'm assuming that all of the values in the right column should also appear as drop-down options in the group control?
EDIT: Discussion moved HERE
Wondering about the group window not being resizable. Specific problem: the old way you could make 1000 story entries, decide where you wanted them, create 20 tabs and then drag the story entries into whatever tab you wanted (assuming you weren't smart enough to plan in advance - ha).
Now when you want to move something into another group, the group window only shows 5 entries and so you have to do some version of scroll while moving an item, or open the item, find the group and drag it in.
So this is MORE work than it used to be using the old way. Am I missing something?
Can the group window be made to be resizable?
So the modules section allows you to customize the tabs. There is a tab for Spells. So I add that tab and go in.
I see the groups (PHB/DMG/Book of Lost Spells etc)...then
I created a group (Called it Converted Greyhawk) and then added a spell and a dialog box come up. I was able to "add" two spells (enervation and limited wish :) )
I am assuming that players will not be able to use these spells. I did not think we could add to spell lists...but it seems I just did...will that break something...?
PooBah