Guys - its not likely I will have time to look at this anytime soon. So many other things Im working on. If Milmoor wants to extend the 5E version and post here I will link it to to the front page.
Guys - its not likely I will have time to look at this anytime soon. So many other things Im working on. If Milmoor wants to extend the 5E version and post here I will link it to to the front page.
Milmoor, when you want to code a bit, then look e.g. here: https://www.fantasygrounds.com/forum...tion-extension
Kevininrussia did something similar, a button in the sheet which can add a certain effect to the CT; you may be able to strip that part of the code and add it to the bardic inspiration button :)
(I just skimmed through the conversation; so, maybe I misunderstood what you want t do :) )
Interesting, I'll take a look at it.
[Edit]
Minty23185Fresh has a found serious flaw in my plans. The DM would have to ask for every roll of a Hero Point should be spent. Bardic Inspiration is limited in duration, hero points aren't. It just won't be playable because of that. @all Thanks for taking a look into this.
Will the Hero Points ext work with the Starfinder (SFRPG) Ruleset?
The code behind the Hero Points works with SF but I dont know if it fits graphically... give it a go.
I've been using this extension for a while now and it's been well-received, but now it doesn't seem to load on my new PC server.
Is there any chance this extension will be added to the Forge so it can be selected in with that system? I seem to be having issues with older extensions not in the Forge. Thank you!
You will need to provide more info...
My bad, I crossed the streams there a bit - my only real question here is if this extension can/will be added to the Forge?
In HeroPoints5e.ext (campaign/record_char.xml)
it looks like line 64
local rActor = ActorManager.getActor("pc", window.getDatabaseNode());
Needs to be changed to
local rActor = ActorManager.resolveActor(window.getDatabaseNode() );
due to the deprecation and apparently now removal of ActorManager.getActor
https://www.fantasygrounds.com/forum...uleset-Updates
Odd that this worked up to this weeks patch.
I applied this to the version I have and it is working correctly.
Scoot
Never knew the ext existed... that will be number 65 on our PF1e ext list. I second the request of putting it on forge
It does throw a small error that doesnt break anything
PF1e
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