Edit: posted on the wrong thread.
Thanks, Trenloe for all the hard work on this extension.
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Edit: posted on the wrong thread.
Thanks, Trenloe for all the hard work on this extension.
I featured this extension on the Fantasy Grounds YouTube Channel, G+, FB and the Steam Videos section. Very cool work.
I'll have to look at including this type of thing when upgrading The One Ring ruleset. Be nice to see Khuzdul or Quenya characters appear for Dwarf and Elf characters.
Forgive me for not reading the full thread, but is this available for 5E?
Hello,
So the DM was asking me today about something in specific. What he missed in the old language plugin was that you could see "A is speaking in X"" where A is a player and X is the name of the language. If you knew it, it showed the translation. If you didn't, it doesn't. It is like that now, but what he would like is at the very least, an option to possibly turn on as a GM so that it does so still in stead of just "A is speaking:"
Is there a setting we just haven't tried or is this something that can be implemented? I know that asking for it to just be the new default (which would be an old default technically) is probably asking much since everyone's preferences is different, so just wanted to see if there was at least an option to change it or perhaps implementing one.
Thanks!
I can't remember why, but there was a good reason for changing it.
The GM can still see what language is being spoken in the line beneath the language font, it will say "Translated Elven" for example.
EDIT: I looked back in an older thread and the reason the language name was removed from the first line was because everyone sees this, even if hey don't know the language. That is why the layout was changed so that only people who understand the language know what language it is for sure. Others may be able to guess what it is based on the font, but that is all.
Correct. That is what the GM and the group in general want. The GM kinda wants to go to an older version, but he disliked having to manually go in and make a new language set if it needed to be made, not to mention how finicky it was with the language name needing to be spelled I believe in all lower case (I believe capitalizing any single letter including the beginning, it bounced back with an error). I think it also partially has to do with some people remembering which symbol was what (example, Elven being more interesting to look at before vs current elven). Though, based on what its stated here, as long as they have the font, they can change it by finding the font they want to use and placing it into the folder, correct?
Sorry, I'm confused what you're actually asking for now. :)
Post #3 of this thread shows you the list of all fonts available - and their names. You can use lower case or upper case or any combination of case - the extension specifically ignores case.
With the addition of the slash commands to allow campaign custom mapping of language name to font you can pretty much map any language name you want to the fonts included. More info here: https://www.fantasygrounds.com/forum...l=1#post167105
Back to your original request. I currently have no plans to add the old "X is speaking Y" as a campaign option in the immediate future. I take the Smiteworks opinion of trying to match 80-90% of the required functionality and not add too many additional entries to the campaign options menu. I've added it as a feature request in post #2, but make no promises if/when this will be made available.