This ruleset is an absolute pleasure to use. After a month or so layoff, we got our ED3 going again last night and it just flows!Quote:
Originally Posted by Talysian
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This ruleset is an absolute pleasure to use. After a month or so layoff, we got our ED3 going again last night and it just flows!Quote:
Originally Posted by Talysian
Got the following error while trying to create a campaign for this Ruleset Error: Could not load included file (fonttest.xml) Running most current fg, windows 7 64
Sorry about that. I was trying out different fonts and forgot to take it out in my final version. Open up your base.xml file and remove the line:
'<includefile source="fonttest.xml" />'
That should do it!
I then get the same thing with graphics.xml and game elements.xml.. should I keep removing until Idon't get the error?
You have to install the full v137 from the wiki at https://oberoten.dyndns.org/fgwiki/index.php/Earthdawn then overwrite it with the file I uploaded. The one I posted is merely a patch of the changed files since I am unable to change the wiki or upload the full rule set (it's too large). I went ahead and fixed my previous upload to correct the fonttest.xml error.
Doh I feel stupid
Well let me know how it runs if you play a game. I have run two recent adventures myself. I definitely miss some of the automation that the 3.5 ruleset has, especially with targeting and the combat tracker. The party list is really a nice touch too. I wonder how hard it would be to integrate those into this ruleset or if it would just be smarter to move this stuff into that... I'll have to look it over and see if either is within my skill range.
One last update before Christmas.
---Version 1.40----
Added result window for GM. To use, click the result table button in the upper right hand corner. From there type in a target number from 2 to 40 in the target # field. The system will capture rolls made and display the success level in the window (pathetic, poor, average, good, excellent, extraordinary). You can also manually type result numbers or drag and drop into the result # field.
It is definitely an improvement over having to type /result. I haven't used it in my game yet but I can see where it will make things run much smoother. As always feedback and suggestions welcome!
Any Libraries for this? I'd love to give it a twirl. Looks very thorough!
No. I has not been licensed, so no official libraries exist. You can always make your own. If you go to here it will show you an example of the data structure.