Originally Posted by
Elaith
Hello,
I just started trying to use this mod, cannot believe I did not see this mod before, as I would love it if it could automate my ongoing poison saves. I have got everything to work for poison saves, but there is a unique situation where an ancient relic gives my player's class ability an extra poison ability. So the class ability does xd6 of acid damage, then applies a poison effect if they fail there save. I apologize if this was posted somewhere already, I have looked through the docs and this forum as best I can. Is there any way to flag an ongoing save as a certain type (poison, disease, etc.)? I want the ongoing save to trigger any racial abilities that give bonuses to saves vs diseases/poisons/etc.
Thanks,
-Elaith
Edit: I should add this is for a Pathfinder 1E effect.