Been away for a couple days. I'll add the pic shortly. I'm sure it's something I forgot to add.
Printable View
Been away for a couple days. I'll add the pic shortly. I'm sure it's something I forgot to add.
OK, here is the error I get when hovering over the dice: Attachment 64889
I also get an error upon loading in: Attachment 64890
It would be better to complie the logs and post them. Then we can see the whole picture.
Upon login:Attachment 64894
Like that?
Or this?Attachment 64896
I'm seeing issues with CoreRPG calls, try disabling the theme and see if that fixes the issues. Are you having issues in any other rulesets?
Yes. WFRP 4th ed
Though this seems to be a problem in one of the fields.
Theme disabled. Same issue.Attachment 64897
Thank you for mentioning Compiling the log. I've been overlooking that button for 10 years. I wondered how to help you guys read the whole thing.
Pushed a fix to LIVE to address this. It should remove the error with the dice area.
Wow! Thank you!
Works great!
Hi Everyone.
I know I have been radio silent, but I am currently working on some missing features in the ruleset. It may take some time but I want to add the last part of specializations, and then we can think of some small automations.
I am also merging all fixes done here (thank you so much!) to my code repository, I wanna make sure I dont accidentally remove any features from the rulesets.
After that I really need to record a video showcasing the rulesets, I know there are some features people may not even be aware exist :)
I will also update the start message on this thread with my contact info, so people can find me easier. The best way is to send me a message on discord!
Good to see you around again! Looking forward to seeing what is coming down the line. :D
I have the old version of this installed. I looked at the google docs page and it seems the paks there are from 2023 and earlier. While i realize you don't want to put text from the books in the ruleset, I don't see any specializations under the specialization tab which shouldn't be a copyright issue or force powers or special abilities. Are there newer files that i am missing? Also, any thought of reaching out to EDGE to get approval for an official version for FGU?
Absolutely fantastic implimentation, thanks for all the hard work! I so have a couple suggestions:
An option for single click dice additions from the tray
One of my players can't use a mouse and their trackpad makes double clicking awkward, while most places do single clicks for adding dice to the pool the big dice in the main tray require a double click. If there was a way to use single clicks for all the dice adding/removing it'd be a big help!
Adding the force power box options to the specialisations
This may be my lack of understanding as I haven't played much of the system, and even then not in a long time, so if I just don't get it I apologise. Going through homebrew for Genesys (which I understood to be half the point of the system) I see a lot of specialisation trees with paths disabled or shortened rather than using the full grid. Would it be possible to add the hide and delete buttons from force powers to the specialisation sheet too?
Cheers!
hey. is there anything new for the star wars ruleset in work. nothing happens for month
Now we have october. is there something work in progress or do we have some new stuff expecting
If you are using Fantasy Grounds Unity (and you probably should) do not install the rulesets using the old .pak files from google drive, install from The Forge instead. Links are in the beginning of this thread.
I have not updated the module libraries for some time. I am still working on adding specializations to Star Wars and after that I do want to update those libraries and add missing records.
Now for an official ruleset? That would be great but I have not yet tried to contact Edge, and seriously not sure if they would do something specially star wars related, but I can try
okay the calculation of the threshold is noct function correctly..... in the sw ruleset. if u have backpack +4 threhold. but it didnt show u on the summary. the utility belt even is not calculated to
Hi, everyone. I'm not very computer savvy. I need help trying to transfer OGG xml into FGU. I need it to be explained as if I am a 5 year old.
Sorry for the lack of communication everyone
Just wanted to let you know I am still working on adding features
Life and work has made it difficult at this time to provide anything here but I do want to get things up to speed end of January during my vacations
Hey. Thats good. i Have done some work for my self. I repaired the star wars theme. so its working. I have written in most of the talents in the edge of the empire modules in the specialisation trees.
only two addons are missing (No Disintegrations and Special Modification) i have written an extension that put an entry for a vehicle in the combat tracker an trhen u can drag and drop the Vehicle as a token on a map. Targeting is functional only the correct damage redirecting is a little bit tricky. so if you need some support/aid or exchanging experinece....
Glad to hear from you Johniba!
A general question: Is it possible to prevent the increasing/decreasing of skill ranks when you click on the displayed dice pool? It is annoying that my players keep accidentally increasing their skill rank when they click left of the dice symbol.
When I roll a dice pool the result that shows up in the chat box show the results in terms of Genesys dice faces, but those are overwritten with the number of the original die (for example, it'll show a purple die with a threat symbol, but there will be a white "4" over top of it). Is there any way to turn those numbers off so that we only see the Genesys dice faces?
Are you using a theme?
Also, I've been making my own custom ruleset combining the Genesys rules with my own content... I was wondering if there was a way to export something that merged everything I have put together into something else and have it so that my players only need to have THAT ruleset open when playing in this campaign (to avoid having repeated entries popping up, which is what's currently happening)
Hi. Yes sorry for the lack of communication. I have been checking the latest updates and seeing what I need to keep the rule sets updated, and of course to add more features
I will also provide some ways to contact me in case someone needs to report bugs or want to talk about feedback
Vehicles in Genesys and star wars needs work. If you try to open them, on character and npc sheets, you get a grey box and errors.
A few alignment errors (Characteristics), mostly in star wars could be fixed. Numbers don't align properly with graphics - as far as I recall.
Mostly it works just fine, and I use it A LOT and love it!
Quick update: I am working on the player vehicle sheet first, I want to have it working, will publish as soon as I can, and then I will review all the rest of the code
Since I was away, a lot of fixes and updates have been done to the rulesets by smiteworks (I cannot thank them enough for this) and I want to take the oportunity to learn what they did, so I can:
- keep doing the best way I can, follow their practices to keep a good code
- make sure to review everything to see that no code was removed that maybe controls some specific features from the rulesets
After I review all of this, I will resume working on the missing specialization for star wars, and will work on other stuff
I also want to record a youtube video showcasing all features from the rulesets, something I have been postponing for years
I have fixed the issue with opening the character vehicle sheet, but I just found another issue:
Shared vehicles, when you enter them, they do not get the vehicle stats
So this may take me a couple of days, but I will make sure to make it available when it is done, and before I start working on other small fixes that I noticed, need to be done
I have just fixed the error with the vehicles window. There are still a few issues:
- the pilot skill dice is not working
- dropping critical damage in the current vehicle shows a duplicate result on the screen. That is a visual issue (it is still adding the critical only once) but I will fix in the next few days
I am making notes on several small issues, and will also work on the ones you mentioned.
If you or anyone else finds any issues let me know.
I have request:
Would it be terribly hard to port the Planetary Records from Star Wars to Genesys? I am working on a non-Star Wars space game, and was considering how to organize planets and systems. Not terribly important, but useful.
And yes. The vehicle error is gone. Thanks!
Vires Animi
Welcome back! Your work's been invaluable. Much appreciated.
Thanks! It is good to be back and finally have time already to look at the rulesets. I love working on them and knowing it is useful to a lot of people
I am currently checking some small issues, fixing them, making sure all features are working.
I really want to record a video explaining all features in the rulesets as I feel some are quite hidden and maybe most people dont even know they exist.
Hi Dungach
I have to check we have modules for each of the Star Wars "branches" of books in a google drive repository, but I am not sure if it is complete with the specialization trees.
I will check, maybe we can talk later on updating, maintaining those, the help surely would be appreciated.
In regards to the extensions you created for the vehicle in the combat tracker, I would be very interested to check, and maybe if you would agree, add to the main ruleset code?
About the theme update, I also have the theme on google drive, so again, maybe if you would like to share that one we can put there.
Lets see if we can talk more later, it would be great to have some help yes