I would suggest using another theme for the time being.
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I would suggest using another theme for the time being.
thats always a good choice but it is a very samll error.... and ist still a star wars theme.... is there any other star wars theme?
We try to directly support all products in the FG Store; and attempt to help developers with FG Forge products (like stepping in to help post fixes when we have time).
As far as we can tell, this theme is in neither of those locations, so you would need to ask the original developer for assistance.
Regards,
JPG
Pushed a fix to address the missing skill ranks.
Edit 1) It's standard for Record windows to have fields be "locked" down when in non edit mode. I will double check if the new standard has the character sheet locks doing the same. I will update if it's the contrary.
Edit 2) I'm not sure if they should or not as I'm not aware of the system if they should be removed or made available. The NPC sheet uses the character sheet skills tab and that follows default skills not being options for deletion. At least that what the code was doing.
Skills on PC/NPC sheets display the option to delete custom skills when the sheet is in view/locked mode, and that is bad.
PC sheets are weird in that they only display the Garbage Can Icon on the first time it is opened in a session. Going into edit mode and then out of it removes the Garbage Can Icon but still underlines the custom skills.
It'd also be nice if we could still edit the equip/carry/nothing status of items even when an NPC sheet is locked. We can do it with the PC sheets without entering an edit mode, too.
I can't verify this is still happening as I have adjusted things with a previous push when it comes to the skills issues you are experiencing. Ensure no unpacked rulesets are in your ruleset folder and attempt to pull this latest fix for the carried being able to be changed even when locked.
This month has been hell for me, work and a sick pet, but I will come back soon.
I will fix that theme and also work on the missing features in the star wars ruleset (specializations for example)
For now my suggestion is to disable that theme. It is probably very outdated and I will have to review it completely
Sorry for being away for so long
The inventories of the NPCs work now even when locked. Thanks!
I have attached pictures of the issue I have with skills.
The knowledge skills were added to the NPC sheet after creating it. They are custom skills.
Attachment 64473 Attachment 64474
I have the same issue with custom skills added to NPC sheets.
In edit mode: Attachment 64475
Not in edit mode: Attachment 64476
EDIT 1: The field Species/Archetype of NPCs can no longer be directly edited. I don't want to make a Species entry for every single NPC species, but I do use this input field for sorting NPCs in the NPC list. Is it possible to revert this change which I figure was forced by the FGU update?
EDIT 2: Also, if an NPC has no custom skills in its list, locking its sheet will make the Garbage Can icon pop up besides all of their skills. See:
Attachment 64496
by the way. work syrinscape on genesys or star wars ruleset?
For the players, the combat tracker is poorly aligned. The numbers no longer match the correct rows. Example:
Attachment 64500
I'm not able to replicate the additional fields on the client ct. Can you give me more information to help populate them so I can line the labels up. Also note that the labels won't always stay above the correct fields if those fields only show if the actor has them.
Pushed an update for the skill list report.
Seems like the text symbols within the Force Power text boxes are working again.
The other issue I've hit today while testing (no themes or other extensions loaded), is that after a Force Power is added to the actions area of a character sheet, clicking on the Range box at the end of the action line for "Skill, Difficulty, Range" doesn't do anything. It starts as a dash and stays a dash, even if updating the skill name to be a valid skill and the Difficulty box with a number. I'm not sure this box actually does anything other than list the Range of the ability in a shorthand manner. In any case, just something I noticed.
Pushed updates to both Genesys and StarWarsFFG to address this report
The Range box I described is working now. Thanks!
On the Main tab of a character sheet, if I add a Critical Injury and Motivation, and then edit the list, I get delete icons for the added lines. If I add an Obligation line, Duty line, or Morality line, I do not get a delete icon for them, respectively.
Attachment 64528
Pushed fix for the ideletes not displaying
As far as I can tell regarding the skills list in Genesys, there are still issues.
Charactersheets for players might work now... ish. But I noticed that if you make a copy of a player character (I make templates of everything and test as much as I can), by dragging and dropping it in the character selection window, it breaks, and you can't delete skills anymore.
NPC sheets looks fine. Until you lock them. Close the sheet. Open it, and unlock them. Then you cannot delete skills anymore. Except for Stealth and Skullduggery + custom skills for some reason. They are the exception. Can't explain it.
And you can still edit skill levels by using CTRL+mouse wheel, and left clicking on the skill dice - even if the list is locked. Nothing has changed there I am afraid.
I did see there was an update for Star Wars, but not Genesys. Don't know if any of this has been fixed but not pushed yet. Anyways. Seems to be a real stinker of an issue to nail down for you guys. I hope we're not driving you insane. *hugs*
Vires Animi
Confirmed working now! Thanks!
Next up is the Weapon section on the Actions tab. When collapsing and then expanding it, I get an error on Expand:
Attachment 64530
Also, when trying to edit the page to add a Weapon entry to actions, I only get the option to Add Power. The button to add a Weapon doesn't seem to be visible:
Attachment 64531
And for some reason, the delete icon showing on the Force Powers bar doesn't go away when one stops editing:
Attachment 64532
I'll look it over.
Custom skills should be able to be deleted. The other skills can't be deleted and this code hasn't changed. I'm not able to replicate not being able to edit the skill levels. After copying a character sheet, I hit the edit button and can change the number to adjust skill levels. If after the update it continues, it would be best to give exact steps to replicate so we can see it on our end.
The error is a bug and the idelete not going away as well. I have pushed an update to address those issues. There wasn't a weapon add button prior to the control update. It looks like the previous developer intended it to be linked to weapons in the inventory and they would need to be added there.
Ah, I see. Weapons only show up in actions when equipped, not just carried. Apologies for the erroneous report. The other items are fixed, though. Thanks again!
Only other thing I've really come across after that is the Control Skill dice pool builder button on an entered Vehicle (Vehicle tab). This tab only populates if one adds a vehicle to a character's inventory, and then if the character enters said vehicle using the button on the Inventory tab. Then on the Vehicle tab, there are clickable dice pool builder buttons in the Control Skill section, and for any Weapons on the Vehicle. The Weapon clickers work, the Control Skill one doesn't.
Definitely not game breaking. I wonder if the author intended to add the Handling value of the Vehicle to the dice pool with that button since that button is on the Vehicle sheet. If so, the calculation would be 1 Setback die per negative point of Handling or 1 Boost dice per positive point of Handling, and no Setback or Boost die when Handling is 0. Otherwise, maybe they only meant it to be there for convenience of not changing back and forth between the Vehicle and the Skill tab. Either way, it's not currently working.
Well Johniba could answer that, but I will need some visuals on what you were referring to so I can look at the code and verify if something isn't connected right.
Sorry for the delayed reply. I do a wed night game. I just realized you click the bottom right edit button to allow you to delete the critical injury. This was a matter that if you right click on anything you cannot delete it. Used to the right click would work on it to allow you to delete.
To delete you will have to use the edit button in the bottom right in your image.
I am seeing another issue anytime I or my players open their skill sheets on their character sheets they see an error in the char_skill.lua file.
Attachment 64622
I also have another issue that I cannot repeat on my end, but my players when they pull up the combat tracker they get an error message. I am going to have someone generate the error tonight so that I can send it over.
Your CoreRPG ruleset is out of date. I would suggest updating as that should pull down the latest CoreRPG ruleset.
I am not sure thats the case. My CoreRPG.pak was updated today. The last date of update though says 2025-03-12.
In Unity is there another way to get Core Ruleset other than using the update button when you start Fantasy Grounds?
Attachment 64623
I would first check to see if you have any unpacked (folder) of the CoreRPG ruleset. Then if that doesn't do it you can delete that .pak file and rerun the update. I can verify the date is not correct.
Attachment 64624
I also see genesys folder and that will supercede the forge ruleset when you update, you might want to move that folder out of there and check as well or remove it.
Sweet, it must of been those folders. I did not realize it read the folders also. Skills are working again and core ruleset is showing the date you posted now. So it wasnt reading the pack. I was looking over the raw XML to understand what to fix. I am at a loss though when it comes to coding LUA.
@Johnibar
everything allright. waiting for some messages from u
It is strange that the code for that has not changed.
I am dead certain I was able to delete ANY skill from at least NPC skill tabs. This was very useful. It allowed me to delete unnecessary skills from animal NPCs. (A dog won't need Medicine or Operating.)
Information like what? This is a screenshot from one of my players. That is what they see. The amount of fields is fine. The problem is that the labels are not above them. The leftmost one is Init, then WT, Then WC, then ST and SC. Frankly, WT and WC should be as close together as ST and SC. Not sure why that isn't the case.
I am not sure if they used to be better aligned beforehand. For the GM they are aligned well btw (so from my perspective).
Just a thought of something to add to the rulesets: Fists as a weapon that can be equipped (or Unarmed)
I had to add this in as a weapon manually (and dangnabit it took me a long time to track down the specific rule regarding unarmed fist combat).
Oh, also: Please make the Species/Archetype field editable again. As it is right now, we have to set up a species and drag-and-drop it in there. I'd rather just type it in manually.
Every time I hover the mouse over the dice, I get error messages. I know it's probably something on my end. I'm starting a search through this thread to see what I did wrong. Any direction would be appreciated.
Dom tried out Genesys locally and not seeing that when hovering over desktop dice. Perhaps you’re talking about different dice? Can you post a screen clip of the area of sheet/screen where you get error?
Thanks,
JPG