I see other exts (at least 7) in the picture. I will test the coding and see if I'm getting the error and get back to you.
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I see other exts (at least 7) in the picture. I will test the coding and see if I'm getting the error and get back to you.
The effects I came up with were the following, using the Step Counter and Walk this Way extensions:
For the Aura itself, which I incorporated into Aura of Protection:
And for the speed extension lasting after leaving the aura:Code:Aura of Protection; IF: !CUSTOM(incapacitated); IF: !CUSTOM(paralyzed); IF: !CUSTOM(petrified); IF: !CUSTOM(stunned); IF: !CUSTOM(unconscious); AURA: 10 ally,auraofalarcity[this is a custom aura]; AoE Aura of Protection; SAVE: [CHA]; IF: !CUSTOM(Alarcitous); IF: !CUSTOM(!Gift of Alarcity); SPEED: 10 inc; EXPIREADD: !Gift of Alarcity
And for the paladin who has the aura itself:Code:!Gift of Alarcity; SPEED: 10 inc; DUR: 1 [RE]
Code:Alarcitous
For some reason, after restarting the campaign the errors have gone away. Question from previous post still stands, is it possible to automate the "fail by 5" effect? Thanks.
I have a question about ATKFADD. Is is possible to force a save before applying an effect on a crit fail. For example a DC 10 Constitution Save, if failed then poisoned?
Hey,
I'm missing
TATKHADDT
TATKHADDS
SATKHADDT
SATKHADDS
because I would like to give for an example effects to the attacker before the damage is rolled and not just after the damage roll. Is there any possibility to add these?
sure:
NPC attacks PC. PC has a curse with "All hits against this creature are critical hits with additional 1d8 necrotic damage" so I want to give the NPC for the damage automatically DMG: 1d8, necrotic; CDMG;.
Curse of Autocrit; TATKHADDS: CurseHit;
CurseHit; DMG: 1d8, necrotic; CDMG;
This might be the simplest example...