Sorry damned, to that one.
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Is it already implemented or you still have to release it?
Thanks a lot damned!
/edie 1d10+5 it really works and it shows the total for instance, but it still doesn't add to the roll modifiers from the Modifier box. The command /edies #d#x# doesn't get modifiers either.
Anyway, it is really an improvement. Thanks again!
/explode does support the modifier box as well.
Coming soon - once I work out the Trolls exploding dice on doubles thing...
hello
I use the following script (symb) for my RPG : dice 1d100 % is ok but
extract from the script symb (morecore) :
if nTotal > save then
Debug.console("Failed: ", nTotal);
sSaveResult = "Failure";
elseif nTotal <= save then
Debug.console("Success: ", nTotal);
sSaveResult = "Success";
I would like to add :
Roll 1d100 % >= 96 to 00 ------- Critical Failure
roll 1d100 % <= 01 to 05 ----------- Critical Success
Hi meguido have you read this post yet: https://www.fantasygrounds.com/forum...l=1#post379696
I am awaiting your reply as to whether this is correct or not?
That is what I was thinking, too but some players like to click the button themselves. :)
Brain ahead of fingers.. I meant manually.
I took a look and it is helpful as I mentioned in the other thread. I have an idea how to do it but not sure what to call when you want to roll again. In onLanded I would call the code to check for doubles, say checkDoubles. I could loop through the aDice.result values and see if any match another and set a flag, bDoublesFound, if they do. Once out of the loop, check the flag, create a new rRoll (probably need to save which die and size matched) and then call performAction??
Hopefully I'll make some more progress on the character sheet design today. May change some things around and then look at changing the actual sheet so that when they click to add a character, it will show the T&T stuff.
Here is the results of the new roll.
/mod 14 etc
/trolls 1 /trolls 2 /trolls 3 etc
https://www.fantasygrounds.com/forum...chmentid=22622
You can see varying levels of difficulty and rolls 3 and 4 exploded and roll 5 was a critical failure.
Ive also changed /bane to roll red dice and /boon to roll green dice
Ive added a full set of red, green, yellow and blue dice
Ive added the /ave rolls which I need Meguido to comment on
Almost ready to load up a new version... although someone on Discord is asking about Open Legend.
Attachment 22622