I am so excited. For real. BTW I made and edit to my last post in case you didn't see.
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- Are there plans and/or a way already to add successes/failures, advantage/threat, Triumph/Despair to a skill check?
- Are there plans and/or a way to add Boost or setback dice to skill rolls permanently through use of special gear or abilities?
- Are there plans and/or a way to get all fields to recognize the commands for symbols and dice (S)(F)(A)(T)(!)(D)[A][D][P][C][B][S]?
- Also noticing that the current command symbols don't play well with letter that have diaeresis (the two dots over vowels).
- I love the look of the armor weapons gear and vehicle weapons tabs in the items tab, is there a way we can get those to follow the group guildlines, (ie. can we get it to show only Shadow of the beanstalk weapons) without removing the offending modules from set up?
I don't remember if this has been posted already or if it is a major code under taking but if it hasn't I thought it might be worth putting forward. Much of this is greek to me so if it's not useful please ignore, but my hope is it will it help someone with more know how get colored dice built into the framework.
https://community.fantasyflightgames...s-symbol-font/
Thanks again for all the hard work that is going into this!
Like Sevrick said,
Yes, so I do have in the wishlist automations, allowing you to add results and dice to skill checks, and even automate some from talents, special abilities, or item properties.
Those are on the low priority list. I will work on them once i get all the basics working, and the star wars ruleset running too.
As son as they have all functionality, i will improve on those quality of life and automations.
I will also do a review on fields so they can handle those special commands that show dice symbols and dice icons :)
I am not sure, I can look into it :)Quote:
I love the look of the armor weapons gear and vehicle weapons tabs in the items tab, is there a way we can get those to follow the group guildlines, (ie. can we get it to show only Shadow of the beanstalk weapons) without removing the offending modules from set up?
About colored dice... i have looked into this but currently (at least) Fantasy Grounds is limited on how it handles fonts and colors in a field, so, we cannot have like a character in a color, and another in a different color. It would be really nice if they allowed this in the future, we could put this in their wishlist...
P.S.: Quick status update: I had to revamp the inventory window a bit, so it could have vehicles listed also.
Characters can have vehicles now, but i am coding how it will activate a vehicle.
It is going a bit slow because of my work this week, but by the weekend hopefuly this is done
Means to vote for the color coded text has been added to Fantasy Ground's wishlist page. You can upvote this wish here:
https://fg2app.idea.informer.com/proj/fg2app?ia=134367
I found several entries in vehicles that require a bigger field for Encumbrance Capacity such as: Encumbrance Capacity: 80 (160 without passengers).
hmm ok
I will change that encumbrance field from numeric to string. The trouble is, you will have to edit your xml, remove that field from your vehicles already entered, and retype it later inside FG... :(
I will upload a new version of the ruleset, so you can work on that, later tonight