I'll take a look at both these issues and probably have a fix in the next couple of days
Printable View
I'll take a look at both these issues and probably have a fix in the next couple of days
Ha. So you are using it as a targeted effect.
BCE/G doesn't support targeted effects as per documentation. I've thought about supporting it for a while but in the 3+ years this ext has been around not a single person has asked for or about targeted effects. I've kind been waiting around for someone to say something so gold star for you.
So this won't be a thing in the next update as it is a bit more involved but probably sometime in the future.
Version Update v4.28
Feature: 5E/4E DMGR will accept a decimal value between 0 and 1 to reduce raw damage (before resistances) by a percentage
Fixed: PFRPG RESTL not processing
Version Update v4.29
Fixed: Change state remove source not getting duration quite right
Fixed: Change state last to process on end of turn
Fixed: STACK tag match to be more exact
Changed: Deprecated tags will output to GM chat when matched. These tags will be removed in the next month or so
Do you know if all "Automatic Effects" have been updated to remove the old tags?
I am trying to figure out a way to "STACK" duration of a spell effect. I do not believe there is a way to do this but thought it would be a useful addition. If there IS a way to do this, that would also be great.
There are several spells that the duration is dependent on a variable FGU doesn't "know". Spell level is the one I am dealing with atm for Concussive Spell metamagic feat. so lets say the spell says the target is Stunned for 1 round per spell level (the feat is -2 on a bunch of things). I would like to be able to set up an effect that is STUN [d:1] and essentially have a way to stack it 3 times for a 3rd level spell and have 1 item be removed from the stack per round. like a count down.
right now the only way I can think to set up this feat is to have 7 effects for durations 1-7 (metamagic of +2 levels so lv 7 max)
There is no counter type effect. This would be useful in a few areas I do agree.
Version Update: v4.30
Changed: effect init now ignored when considered a duplicate
Fixed: 5E Evasion not working with SAVEDMG
Fixed: Ongoing saves spending onroll ADV/DIS incorrectly