Vex.
Targeting self/AdvEffects:I would put this directly on the feature in the abilities list if you have this mastery.
Code:Weapon Mastery: Vex; IF: MASTERY(vex); SDMGADDT: VexedX
(A distinguishing marker based on the PCs name to separate them from other PCs, IE the first letter of their name; this will appear as X later on)Code:VexerX
In the custom effects tab:
(note that you should make one for each party member with Weapon Masteries)Code:VexedX; IFT: CUSTOM(VexerX); GRANTADVATK; [SRE]; [D: 1]; [ROLL]
Graze.
Targeting self/AdvEffects:I would put this directly on the feature in the abilities list if you have this mastery.
Code:Weapon Mastery: Graze; `note-STR weapons; IF: MASTERY(graze); ATKMADDT: GrazedS
Needs 2 options for STR or DEX based attacks use the correct one based on the weapon type.Code:Weapon Mastery: Graze; `note-DEX weapons; IF: MASTERY(graze); ATKMADDT: GrazedD
In the custom effects tab:
Code:GrazedS; DMGA: [STR] slashing; [RTS]; [D:1]; [ACTION]
Code:GrazedD; DMGA: [DEX] slashing; [RTS]; [D:1]; [ACTION]
Sap.
Targeting self/AdvEffects:I would put this directly on the feature in the abilities list if you have this mastery.
In the custom effects tab:Code:Weapon Mastery: Sap; IF: MASTERY(sap); ATKHADDT: Sapped
Code:Sapped; DISATK; [SRS]; [D:1]; [ROLL]
Slow.
Targeting self/AdvEffects:I would put this directly on the feature in the abilities list if you have this mastery.
In the custom effects tab:Code:Weapon Mastery: Slow; IF: MASTERY(slow); SDMGADDT: Slowed
Code:Slowed; SPEED: -10; [SRS]; [D:1]
Topple.
Targeting self/AdvEffects:I would put this directly on the feature in the abilities list if you have this mastery.
In the custom effects tab:Code:Weapon Mastery: Topple; IF: MASTERY(topple); ATKHADDT: Toppled
Code:Toppled; SAVEA: 8,[STR],[PRF] CON (RA); SAVEADD: Prone; [RTS]; [D:1]
Also note that the weapon/item in the details of it in your inventory needs to have the mastery information filled out with what mastery it has.Quote:
As for the others, Cleave works best as a damage debuff (-[STR]) that's applied as an effect from your actions tab (I can't imagine automation would be easy outside of a built in prompt that pops up on every hit with Cleave weapons), Nick isn't necessary to code (unless you have an extension that tracks actions and bonus actions, maybe?), neither is Push (forced movement of enemies is a DM thing)
I cleaned up some stuff.
When using some of the cycles (like SRE), you don't need to make the duration 2, it will automatically do that for you, so always keep the durations the correct duration. The Screenshot that he posted showed a 2, because the effect was already placed in the CT, which part of the effect does when it has something like SRE is adds a +1 to the duration.

