It works very well! Thank you very much.
Another question: is not possible to revert the level update on the character sheet, and it's fine, but is it possible to reset totally the level?
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It works very well! Thank you very much.
Another question: is not possible to revert the level update on the character sheet, and it's fine, but is it possible to reset totally the level?
I think the GM can edit the level but the player cannot.
Maybe i found a bug. Please check the image. It's more easy to see then explain.
In short, the first box for insert number in the fifth row on the record is floating. I try to attach a picture but i can't. i don't have any error message but the picture is not upladed.Attachment 59659
Thanks Ill get that fixed.
Hello again Damian and i apologize for the huge number of questions :-(
In NPC sheets, which is the AC/Defense record?
I finish to create a pc, and now i like to test the combat.
Defence on the NPC is typically n1 but some rolls allow you to target different stats.
The floating fields have been fixed and the new build is live.
Sorry Damian, which is n1 field? i can't find it
Attachment 59661
I think the n1 field is the first just right to health.
Another question:
In combat tracker, if i click on the sword to open the attack window of the character, nothing happen.
As you can see, the weapon with attack and damage rolls are ok (i hope). Is it a bug or i made something wrong?
Attachment 59662
If you update again you will get a(nother) new build. New NPCs will have n1 and n2 names in those fields - you can then replace them with the right words.
Also make sure you are referencing this doc: https://diehard-gaming.com/xcore/
I did, or at least i think i made the attack rolls in correct way. I attach one of the weapon.
Attachment 59667
Are you saying it is or isnt working?
In the combat tracker, when I click on the sword icon to open the attack, it doesn't open. It works with png but not with character. I can selcet the target but then i must make all rolls from character sheets.
Really?
Here you are a screenshot taken from morecore. In "master" mode i can open the attacks in combat tracker.
And i think i found another bug. In the character sheet the weapon values doesn't update, but if i click on them, in chat window the rolls are ok.
https://ibb.co/GsL3bv7
https://ibb.co/7SqCH2W
These are the links to the images. I don't understand why but today it's rather impossible to load images on the forum.
OK Attacks do populate in MoreCore bur Rolls dont. Attacks have long been deprecated in MoreCore in favour of Rolls. I was going to remove Attacks 4 years ago except that people were using them for simple attacks.
What is not updating please?
In my post there is the link to 2 images. Check it. I take screenshoot of the chat and items. You can see the difference.
I will send again this evening when come back home.
Anyway, the field not udpated is "Attacco", the first field in item record with attackac formula, and "Danno", the 4th field in item record with damage formula.
If i click, in chat the values are correct, but not in the item record.
Hello again Damian.
I try to send again the picture of my screenshot.
https://ibb.co/44WdqCK
Line one with the dice is a dice rolling formula. It will not update the display of anything. It defines what dice and what modifiers will be thrown and applied. The number field her has a reference name of [a], [b], [c] or [d].
Line two with the asterisk/star is a calculation field. If a valid calculation string is entered here it will set that value in the associated reference field. The 10 in Danno was written by you. You have entered a roll string of damage [b]+[c] which would roll 1d[d]+[b]+[c] it does not set any values anywhere. It is going to resolve to 1d10+6+5 and use the damage roll. If you want [d] to be equal to the sum of [b] and [c] then delete the roll and simply enter [b]+[c] in the calc line.
Actually I added some stuff in there somehow - danno is simply damage [b]+[c] there is no dice expression at all but it still doing a damage "roll" but no dice specified. Everything else I wrote above is still valid.
Yes, i wrote "10" to check if the value display in chat change. The value shown in "danno" is 0, There is no roll because the damage is a fixed value.
If you tell me that is ok hte field show "0", no problem. I write the right value (just for reference).
I try again to write [b]+[c] in the calc line, but when i tried yesterday, the field report always "0", while the value reported in chat was correct (11).
I don't want made you loose time with my questions, sorry Damian.
OK. I apologize. For the Calcs you need to fully specify the inputs.
[rollname|letter] vs [letter]
Damian, last question then i stop to bother you.
Our system adopt spell points.
I create a "spell points" field with total of spell point.
I create rolls (or items) with the spell and in each spell i put a spell point cost.
How can i subtract this cost from the total spell point in "spell points" field?
All the rolls refer to combat tracker. Is there a way to do this? or to use, for example, a roll that have effect on character's own characteristic?
Thanks for your answer.
Did you get calc working with fully qualified names?
I have recently added a new roll called selfharm and just now I added selfn1 and selfn2
Please see the doco for these rolls.
In your case you would either set your pool to negative number or you would set your cost to negative I think.
selfn1 [a]
you will see a small [1] or [2] icon for these rolls and selfharm is a black, red and white icon.
https://www.fantasygrounds.com/forum...-Roll-Tutorial
Another new extension to help you build and add your own new rolls.
It is not my intention to have 100+ rolls in XCore.
However with this extension anyone can create and share additional rolls.
I didn't see this roll. Thanks for the info!
https://diehard-gaming.com/xcore-custom-roll-api/ contains more info on the new Roll API for XCore
Hello!
it's been a while since I used Xcore (I've noticed there have been a lot of updates! Nice!)
however, now it seems most of my rolls don't work anymore and I can't quite figure out why.. some work, other's don't. let me explain:
my rolls are mostly "rollover[Primary_skill1|d]d6s[Primary_skill2|a]"
for some reason sometimes if the roll has the a or b values changed the dice rolled bugs, (it rolls sometimes only 1d6, even sometimes 1d4???)
I've made a simple character with the rolls to demonstrate the issue, let me know if someone might know what's causing this.
(you'll see that the primary skill "Intuition" works as intended, unless the "a" value gets changed)
You have some strange examples in there that are almost circular but the primary issue is there is no space after the roll command in your examples:
rollover[Primary_skill1|d]d6s[Primary_skill2|a]
should be:
rollover [Primary_skill1|d]d6s[Primary_skill2|a]
If you make changes it is safest to then hit the * cog at the top of the sheet but in most cases it will resole at roll time.
awesome! That resolved the issue
thanks a lot!
Hello Damian.
Is there a way to remove or change the level? I know it's no possible to undo what the player did, but his mean to start from the scratch to build the character.
Yes. Create a new one!
I was searching for a simpler MoreCore alternative and Xcore fit the bills !
However i find the lack of support of the floor() and ceiling() function kinda upsetting (I'm using fraction, 1/3 etc, in calculation)
Any plan in adding support for atleast these 2 functions ? Or is there an allready extension that do just that ?
Please provide some more detail and Ill see what can be done.
Ah ok then.
The floor() and ceiling() function are mathematical function that "get rids of decimals" making the number an integer of the lower value (floor function) or higher value (ceiling function).
Here's a wiki article about that: https://en.wikipedia.org/wiki/Floor_...ling_functions.
Certainly there's code allready available for these functions in xml, but i was kinda surprised that they didn't work in calculations for Xcore.
I know what a floor and ceiling is.
Please explain how it is affecting you or doing things that it shouldnt do.
OK sorry, it's just that's a very specific user issue of disliking decimals in the results of calculation or simply put for readability when the results of a calculations as an infinite amount of decimal making it unreadable.
I did indicated that I was using fractions (like 1/3) in calculations...and using "floor(calculation with fraction)" output a value of 0, thus i assumed it wasn't supported.
I didn't want to be that bothering,sorry again Ididn't tough all that trough.