Thank you! I updated the extension files in SVN with those changes.
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With the changes made the modifier buttons work with most extensions without conflict including Better Combat Effects Gold. Thanks rhagelstrom and leozelig. Please let me know if I can be of assistance in any way to the further development of the A5e platform on FG.
I'm getting an error whenever I try to open any NPC. I created a new campaign with only the A5E Extension loaded, and the only modules I loaded were the Adventurer's Guide and the Monstrous Menagerie. Still getting this error when I try to open an NPC from the "Level Up Advanced 5e Monstrous Menagerie":
Details from chat on load:Quote:
[ERROR] Script execution error: [string "Level_Up:campaigns/scripts/npc_main.lua"]:100: attempt to index global 'header_traits' (a nil value)
Any suggestions on what else I should look at?Quote:
Fantasy Grounds - v4.5.6 ULTIMATE (2024-04-16)
Dungeons and Dragons (5E) ruleset (2024-04-02) for Fantasy Grounds
Copyright 2024 Smiteworks USA, LLC
Core RPG ruleset (2024-04-16) for Fantasy Grounds
Copyright 2024 Smiteworks USA, LLC
Level Up: Advanced 5th Edition extension (2024-04-20) for Fantasy Grounds\rCopyright 2022 Smiteworks USA, LLC
Also confirmed I can go to my old 5E campaign and still open an NPC from the A5E Monstrous Menagerie without any problem, so it seems specific to the A5E Extension.
I'm guessing that there are other errors preceding that one that are causing that file error. Can you please use the Compile Logs button to post the full logs when the error occurs?
Regards,
JPG
My bad! Logs from new campaign running on A5E Ext below:
Attachment 60687
I'm not seeing that when opening NPCs in a brand new campaign only running that one extension. Can you try again with only the Level Up extension running?
Regards,
JPG
So sorry, was running to the dentist and not thinking straight. I replaced the zip file above so it's from a brand new campaign with A5E as the only Extension running.
Okay, just wanted to make sure it wasn't another extension. Since I can't produce here, we'll probably need to get a copy of your campaign folder zipped up, with a link to the place where you're hosting (i.e. Google Drive, OneDrive, DropBox, etc.). Also, please let us know which NPC you are trying to open when the error occurs for you (i.e. exact steps from initial campaign start are usually best).
Regards,
JPG
I deleted the images folders so the file was under 1 GB :)
https://www.dropbox.com/scl/fi/y2dvz...=tq66usjo&dl=0
Steps to repro:
- Load A5E Broken test campaign
- Go immediately to Campaign > NPCs > choose any NPC from 'Level Up Advanced 5e Monstrous Menagerie'
Examples I just tried: Aboleth, Adult Brass Dragon, search for 'vampire' and select Vampire Spawn
I can confirm, happening here as well. Same error.
Are you on a mac as well as the OP? I'm unable to reproduce either using a new campaign or the one provided by the OP. The only thing I see is that the download files are from a mac but I don't know enough about them to speculate as to whether that is the issue or not.
Also, OP, what else could be different? Are you using a theme for example - if so which one?
Also, can confirm if I load and install the version we built with the changes by rhagelstrom that was submitted to the developer then the error does not happen.
So it is something that was changed in the last update. If you need I can send you my copy of the extension so you can compare it to what is live to see what is different. If that will help.
I'm working on a fix. I'm trying to match the extension code to the latest 5E changes as much as possible, and I needed to update the npc_main.lua script.
I disabled all themes for the fresh campaign, the only bullet selected on the startup screen is the A5E Ext.
Was working fine for me the evening of Apr 14th (PDT), not positive of a more recent date than that.
Thank you to bwatford for all the additional context!
I submitted a hotfix for this. I also updated the NPC skill functionality to match the latest 5E release.
Refer to the github repository for a copy of the latest extension code.
Thanks very much for the quick turnaround!
Doesn't look like I'm able to pull the fix down with a Check For Updates yet, so please lemme know when it's been checked in/promoted for users.
Just pushed a new build for ENP5ELUA5EEXTENSION. Please run a new Check for Updates, and try again.
Regards,
JPG
Looks good now, thanks very much to everyone for the help!
Was trying to create a new heritage, but not understanding where heritage gifts and paragon gifts are stored at or created at to be linked in the heritage. Traits are easy, the others.... ???
Any help would be appreciated.
If the new heritage only has a few gifts then you can just copy an existing record and change it and it works fine. I was putting in the Dreamborn and it has 10 possible gifts. What I ended up doing was creating a Heritage called "Extra Traits" and putting them in there, then drag and drop to the Dreamborn Heritage where they are needed, that way they don't get added automatically but can be pulled from the race to the character sheet when selected.
Won't give a popup but it does get the job done, unless someone else has a way of doing it for Gifts, and Paragons that don't already exist.
Just a heads up, this extension is throwing an error with the latest test build of FG and the 5e ruleset.
Attachment 61884
Any plans on getting this to work after the 2024 update? Errors all over the action tab.
I'll contact the extension author.
Just pushed an update to that DLC extension that fixes the errors I saw on the Notes and Inventory tabs. Please run a new Check for Updates; and let us know if you see anything further.
Regards,
JPG
A cascade of errors when you open a NPC sheet.
Attachment 62030
Also clicking on any ability on the action tab brings up errors as well.
Thanks for reporting. I have no specifics on what the extension changes without spending a bunch of time reading and understanding their code; so I apologize that you have to point me at the issues as you find them. I haven't heard from the DLC developers at this point. Mostly focused on the main 5E changes for D&D 2024; but I'll try to look at this tomorrow as well. Detailed steps on how to get errors helps.
Regards,
JPG
Thanks for your time Moon.
For the NPC errors, they happen as soon as you open an NPC record.
On the action tab, you can click on the information link for a spell, or ability, or anything in the spell/power section and it throws the errors up immediately. Doesn't matter what you open, you get them.
It does seem that most of what I have seen are contentanchor errors.
It's not related to the contentanchor specifically; but the fact that the record windows had to be refactored completely to support the dual-versions required for D&D 2024.
I just pushed an update to fix all the additional errors I could find with feats, races, spells and NPCs.
Let me know if you find anything else; and I'll see when I have time to help.
Regards,
JPG
I've noticed two bugs related to this extension.
1. You can no longer drag cultures onto a character sheet, nor can you add the specific abilities from a culture to a character sheet. This doesn't work with or without the extension loaded.
2. The RELIABLE effects don't work. This works without the extension loaded, but doesn't work with it loaded.
Tested with no other extensions loaded.
Thanks. I'll alert the developer.
Not the original developer, but just pushed an update that I believe should fix the issues. Please run a new Check for Updates, and try again.
Regards,
JPG
Thank you, JPG!
In the latest update, i am getting an error.
Attachment 63552
Steps to reproduce:
open a new campaign with no other extensions loaded.
open a character, or create a new one
go to actions tab
unlock the character sheet.
this impacts the way pact magic is configured in A5E. Im not familiar with how 2024 might have changed pact magic or if this has any impact on the error in question.
Just pushed a hot fix for this one. Please run a new Check for Updates, and try again.
Regards,
JPG
When the sheet is locked, for me the slots are not visible. The words Pact Magic are there but no slots.
Attachment 63554
I did unlock and go into preparation mode and add slots. this is why the spell casting looks like it does.
Ok, just pushed another hot fix update that should fix. Please run another new Check for Updates, and try again.
Thanks,
JPG