This has been reported and the fix will be implemented once the major update goes live. The ruleset is currently locked down
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Ok.. Ive seen it happen twice.. including on that log file. Looks intermittent, so I will try and get better steps to reproduce next time it pops up..
Table 4-11 and 4-12 missing from Technomancer class link. Currently only shown in Reference Manual, but needs to be on the Class.
Misplaced fields in the party sheet for "Fort", "Ref" and "Will/SR".
Hi,
The fields "Fort", "Ref" and "Will/Sr" in the Party sheet of Starfinder are misaligned. The rollable fields below the headlines are moved somewhat to the left. That doesn't look to well and is sometimes misleading (you can click on the wrong button, for e.g. make a "Will-save" instead of a "Ref-save".
I have added two screenshots showing the issue both, in the default skin set, and in the futuristic skin set:
Basic --> https://prnt.sc/zc183b
Futuristic --> https://prnt.sc/zbx0c1
Hey everyone.
So this evening a ran the recent update and I can't find the Feats buttom in my side bar. Any ideas? Print annexed. It is not at the library, I checked.
Attachment 43797
Try going to the Options, and pressing the Sidebar button. You can change the modes of your sidebar, or toggle specific record types to appear in the sidebar. Additionally, the mode buttons can be dragged to the hot key bar.
Regards,
JPG
Thanks muchly!!!
In our game tonight the combat tracker was automatically applying damage to enemies done by the characters, but was not applying any damage to characters. Confirmed targeting was working correctly. Rolls to hit were also working correctly, but no damage was applied. I'm using the most recent update on FGU. This the the warning I get on the console:
[2/16/2021 9:49:12 PM] [WARNING] template: Could not find template (chat_resize) in class (chat)
[2/16/2021 9:49:12 PM] [ERROR] Handler error: [string "scripts/manager_gmidentity.lua"]:98: attempt to index field 'speaker' (a nil value)
[2/16/2021 9:49:13 PM] RULESET: SFRPG ruleset v2.1.18 for Fantasy Grounds
Copyright 2004-2020 Smiteworks USA, LLC
[2/16/2021 9:49:13 PM] RULESET: Core RPG ruleset (v2021-02-01) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[2/16/2021 9:49:13 PM] EXTENSION: Starfinder Bars Theme v1.6 by Steve Buza
[2/16/2021 9:49:13 PM] MEASURE: LOAD - PART 2 - 16.1444481
Double post. Sorry.
I'm hoping someone can help point me in the right direction. I updated to 4.0.10 this evening and am having a problem with drag/drop of custom actions across characters.
In the past, I believe I've been able to drag and drop the custom actions I've created (I've got some custom ones for grenades and some player abilities) from one character to another without much trouble. When I tried it today, the name of the action gets copied and an entry is added in the target PC sheet but the rolls/effects/damage/heals inside the action don't. It just has the default spell cast action in there and doesn't have my customization.
I tried a few different campaigns including one that I built up a while ago specifically to create grenade types in and copy from with the same issues in each. Am I missing something simple here?
P.S. I tried searching but wasn't able to dig anything up (my forum search foo isn't great so apologies if I missed something obvious)
Thank you. I disabled the one extension that I was loading and the error message disappeared. I will test functionality before next week, but with no error message in the console, I suspect everything will be back to normal.
Verified the damage was not being applied to PC characters. A fix will be available soon.
That's great news. Thank you for checking on this.
Operative ability "Specialization", the first level feature "[1st LEVEL] Skill Focus" is improperly linked and shows up as empty if you click the link. the other 3 level features are linked properly.
There are a number of assets, most notably the Ship Combat Tracker button image, which are not replaced when using the FG Simple Gray and Simple Brown themes. I'm not sure if these issues exist with other official themes, but I make a variant of Simple Gray and one of the users of my theme reported this issue to me. Upon investigation I found that it was an issue with the base theme which I believe is intended to support Starfinder.
edit: I know this isn't a Starfinder issue per se, but it doesn't seem like we have an official artwork/theme support thread yet.
I do have a couple things to mention about the default Starfinder theme, and I'm not sure what thread it should go under.
1. I noticed that the contents of the chat box clip up through the top border of the chat's window. Seems like there's a misalignment with the window and the chat box area.
2. The background color of the content windows used to be a soft blue, like the background color of the chat box. I don't know if this one is a deliberate change, but it feels aesthetically to me that the window background isn't meant to be white. It's as if something is missing from the default theme to give it a color.
I attached a screen shot to show how it looks on my screen. I added a red box and arrow to point at what I'm describing.
The dev in charge of the theme will need to update the theme to accommodate those missing assets.
The frame was changed to assist in readability of the text. The chat frame may need some tweaking if that is the case, but I haven't verified it quite yet.
edit: Addressed in another thread. Please ignore/delete
Would be great if there was a way to turn off the default star background in the default UI. Everything is looking good and that star background just kind of kills it with how busy and grainy it is. And Thank you for getting rid of the blue background on all the text windows. It is soo much more readable now.
Sorry this should have been in a feature request thread.
Three bugs with Deck of Many Worlds (DoMW). Tested using SFRPG without any extensions or themes except for the DoMW extension and default theme.
1. A few times I've lost the icon for "Next page" after using "Open deck", and therefore cannot change deck page any longer. Doing this seems to reproduce it. First "Use deck" and "Open deck". Go through to last page of deck by clicking "Next page" bunch of times. Press "Reset" then "Use deck" and "Open deck" again. The icon for next page should be gone.
2. Some worlds in the deck creates empty system entries when using "Submit" after world is finished manually or chosen randomly. I've not tested every world manually, but the next to last page worlds "Asteroid", "Colony ship" and "Space station" seems to do it all the time.
3. The icons for races on the finished system can open the entry by double clicking on them. But the window opens behind the system, sometimes not visible unless you move the system window.
Thank you for the report. I will pass this along to the dev.
The first two I will look into, the third I know about but have not been able to find a fix for it.
Verified Items.
For Item 2 Worlds not showing after Submit. Set Type to "Celestial Body" and the world should show. (I will investigate as to why its not doing it by it self.)
Open your SFRPG.pak under rulesets with something like WinRAR and drop this file under graphics/frames to get rid of the dark grey chat box
Attachment 44043
Here is what it looks like after
Attachment 44045
Last night one of the clients was causing a massive error list, started part way into a session but continued after a restart of host and re-join of all clients..
Not sure why after 'Spike6116' disconnected the unauthorized players turn up... might just be a knock on effect of the recursive call issue..
( I've cut out chunks of the repeating messages etc.. )
I sent the full log to support, if you want that go grab it from them..
Without the client relogin, after restart host would use the character without issue... but once owner logs and starts using character ( probably going to spell page ) it restarts the issue.
A couple of 'new line' spell sections were added in the slow miss clicks, which I removed at the host side.. so maybe related to a non-formed spell ?
-pete
These are the errors,
[2/20/2021 11:22:46 PM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_levels) in class (spell_class)
[2/20/2021 11:22:46 PM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_dc) in class (spell_class)
[2/20/2021 11:22:46 PM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_stat) in class (spell_class)
[2/20/2021 11:22:46 PM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_sp) in class (spell_class)
[2/20/2021 11:22:46 PM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_cc) in class (spell_class)
[2/20/2021 11:22:46 PM] [WARNING] setValue: Recursive call terminated for (CONTROL_NUMBER) (dcstatmod)
[2/20/2021 11:22:46 PM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_levels) in class (spell_class)
[2/20/2021 11:22:46 PM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_dc) in class (spell_class)
[2/20/2021 11:22:46 PM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_stat) in class (spell_class)
[2/20/2021 11:22:46 PM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_sp) in class (spell_class)
[2/20/2021 11:22:46 PM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_cc) in class (spell_class)
[2/20/2021 11:22:46 PM] [WARNING] setValue: Recursive call terminated for (CONTROL_NUMBER) (dcstatmod)
[2/20/2021 11:22:46 PM] [WARNING] setValue: Recursive call terminated for (CONTROL_NUMBER) (dcstatmod)
[2/20/2021 11:22:46 PM] [WARNING] setValue: Recursive call terminated for (CONTROL_NUMBER) (dcstatmod)
...
[2/20/2021 11:25:32 PM] [WARNING] setValue: Recursive call terminated for (CONTROL_NUMBER) (dcstatmod)
[2/20/2021 11:25:32 PM] [WARNING] setValue: Recursive call terminated for (CONTROL_NUMBER) (dcstatmod)
[2/20/2021 11:25:32 PM] 'Spike6116' disconnected
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DATAR) from unauthorized player.
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DATAR) from unauthorized player.
...
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DATAR) from unauthorized player.
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DATAR) from unauthorized player.
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DIEUQ) from unauthorized player.
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DATAR) from unauthorized player.
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DATAR) from unauthorized player.
...
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DIEUQ) from unauthorized player.
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DATAR) from unauthorized player.
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DIEUQ) from unauthorized player.
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DIESQ) from unauthorized player.
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (CHATQ) from unauthorized player.
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (COOBS) from unauthorized player.
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DATAR) from unauthorized player.
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DATAR) from unauthorized player.
[2/20/2021 11:25:32 PM] [ERROR] Unexpected command (DATAR) from unauthorized player.
Probably related to this issue: https://www.fantasygrounds.com/forum...817#post580817
Hotfix pushed
SFRPG Support:
The tokens' health bars have stopped working, please see the screenshots attached.
Token Bar remained at full no matter how much dmg we did against the creature: Attachment 44095
even though it's dead (dying): Attachment 44096
CT view (shows Dying in green): Attachment 44097
Thanks.
Hey guys,
The Character Selection window has an issue with horizontal resizing.
Hi Teddy,
The bar changes color now, like the "Dot" option, but isn't depleting like it did before. Screenshot:
Attachment 44140
Thanks.
Thank you for the report. Since you verified that the bar does change colors it can still track damage for you. In the mean time till I can get the bar depleting correctly, this will be something that will need to be used till I can find a solution.
I notice that in the third part of - against the Aeon Throne - the walls/LoS are not done for the maps of - the third eye salvage- and -Aurelos- !!!
I think I found a new bug after latest update. It used to be, when NPCs were out of hit points, they were dead. Now, it appears that when they exceed their hit points, they are unconscious and dying. I checked in options, and I still have only 'friendly' toggled to autoroll stabilization checks.
Is it possible to get the headings fixed for the Armor Table as a maintenance fix?
Here is a screenshot of the table.
Thanks for the report. With the latest ActorManager changes, I have been slowly working through and getting things to work as they were before. This may take a bit longer than expected. Finding many of my old tricks actually is causing more problems. Will get the fixes into the base code once I have them settled.
I will add it to my list of things to look into, but the ActorManager updates are taking priority.
@SuperTeddy57,
Just checking, but did you put the small cosmetic one I reported on 2/21 on your list?
Character Selection