Strike rank code is not working
While testing my own strike rank handling code I noticed that the existing code doesn't really work as expected.
The SR value is never updated. That's probably because
Code:
local nodeActor = link.getTargetDatabaseNode();
in onUptionUpdate() in ct/scripts/ct_entry.lua returns nil.
This code in getStrikeRank() in scripts/manager_gameline.lua
Code:
local DEX = DB.getValue(node, "abilities.dexterity", 11);
local SIZ = DB.getValue(node, "abilities.size", 11);
returns values even if the node is nil.