i confirm this has clashed with your latest move of gmonly fields for extented item effects....
you now cannot add any effects to items if the item is unlocked.
if locked you can see item effects.
sorry....
Printable View
i confirm this has clashed with your latest move of gmonly fields for extented item effects....
you now cannot add any effects to items if the item is unlocked.
if locked you can see item effects.
sorry....
The Action Only checkbox seems to not be working any longer.
I created an effect on a weapon, that just has text, such as "dagger" or "unarmed strike". This effect was set to Action Only.
I then created another effect that does an IF: CUSTOM(dagger); ATK: 2
The IF is seeing the dagger affect at all times and not just when the individual weapon with the dagger effect is used.
I see that like myself bmos is currently unable to update the extension. So I'm just posting this here so others know there is a problem.
I tested this with just this extension loaded so I know it's a problem here and not some conflict with another extension.
Anyone else experiencing issues with this mod after the latest update? I am getting this error:
[2/20/2025 12:07:25 AM] [ERROR] Script execution error: [string "..PG-Advanced-Effects:../char_weapon_AE.lua"]:52: attempt to index global 'damageview' (a nil value)
Yes, i have also error and when i go to action tab there are like icons instead the bar with different attack bonus attack
Yes. Same error in my case:
[2/19/2025 7:00:05 PM] [ERROR] Script execution error: [string "..PG-Advanced-Effects:../char_weapon_AE.lua"]:52: attempt to index global 'damageview' (a nil value)
yup, I assume it's something to do with the character sheet gui refresh? Hopefully someone figures out how to edit it so we can do a patch, basically all my magic items use this
Look's like someone fixed the problem, all the effects are back.
To who ever it was, Thank you from the bottom of my hearth.
I can confirm that Advanced Effects is working as well. Thank you to the developer who fixed the issue.
Awesome, that's fantastic!
I was able to fix this bug today, but if you're using Kel's Automation (which I assume everyone is), you'll have to wait a bit longer for the compatibility fix to be integrated there as well. As far as I can tell this bug only affects the CUSTOM() condition looking for effects on weapons. Other effects like DMG, and ATK are still working.
Thanks SoxMax you're amazing for fixing this. Love this extension :D
You have the eternal thanks of all PF1e DMs
Hey Sox - Looks like the latest update to FG ended up breaking something such that Damage values aren't shown. With no extensions, things appear fine, but with Adv Effects on, the weapon damage box looks to be not clickable and invisible. Clicking the lighting bolt for damage appears to work as expected.
Spell damage appears to be fine.
Much obliged, Sox! You're awesome.
-Cast
EDIT: Moon is apparently looking at this and will supposedly put a patch out tmrw (March 6). I'd probably wait for that. Thanks again!
Attachment 63689
The missing damage should be fixed now, let me know if its still happening for you.
Hey Sox,
Still seeing the issue after an update. Just verifying that if I've subscribed to it via the forge (https://forge.fantasygrounds.com/shop/items/33/view), it'll pop, or is there a separate url?
Thanks!
Yea that's the correct item on the forge. Running an update should update Advanced Effects as well.
Just to verify you're using version v1.23-hotfix.2? I can re-check tonight but on my client it seems to have fixed the problem.
Sox,
I went ahead and updated prior to responding and prior to this one (about 4 hours ish?). Looks like the chat dialogue is still saying 1.22. I went ahead and disabled the extension in forge, then deleted the file from my vault, ran FG, then ran the updater to force-grab the extension. It's still saying 1.22.
Not sure what it's worth, but on the Forge page it still says last updated ~12 days ago. I don't know if that is auto-refreshed when the codebase updates, but it might be another issue entirely.
Thanks!
-Cast
Hrm good point about the update date, the last update should be 2 days ago. You can see the most recent release on github here: https://github.com/FG-Unofficial-Dev...fects/releases
As for why it says version 1.22 that's even more weird since that version should be broken with the latest UI changes.
I reunified this ext with the original ext which now supports PFRPG and 5E . Notes on update: https://www.fantasygrounds.com/forum...l=1#post739309 Forge Link https://forge.fantasygrounds.com/shop/items/68/view
I would recommend others switch over to @rhagelstrom's version since it has more features and is a drop in replacement.
One thing to keep in mind though is Advanced Effects has its own `Effects` tab on the items/features where effects are edited.
The tab is new for 5E as well. It was previously in the footer. I felt like this information is more of a set it once ever and forget it when you have it set how you want as a record. The intent is to clean up clutter
Thank you for slurping this back into your extension. :)
For some reason, the extension "Go big or go gnome" partially deactivates this. I mean, it still works, but it does not automatically set effects on the tracker anymore; I need to go there and slightly alter'em one by one for them to get added on the combat tracker
No no, I have that but I guess I checked the wrong "advenced effect" thread XD I'm using rhagelstrom's so I'm gonna go find the right thread, sorry (I just looked for a thread "advanced effecs" and this thread's last post was recent... can't find rhagelstrom's thread though)
[double post due lag]
yeah but only found one about 5e, which I don't really work with ^^;
Hi Sox,
A while ago FG update did kinda mess up with this extension layout. It seems like the effect list no longer anchors to the bottom of the popup, rather it tried to anchor to the top. It also produces a long list of console errors. While the extension still works and you can just ignore the errors with /console skip command, it is rather difficult to read. Please consult the screenshot below as well as my logfiles.
Attachment 64536
Best regards.
See the posts above yours :)
https://www.fantasygrounds.com/forum...l=1#post739318
I am delisting this from the Forge now to avoid confusion.
Ah, thank you so much! I am a monkey and somehow I missed it... Thank you, the other extension works like a charm :)
Hi people, i run a pathfinder campaign the last week and rolls doesnt work, i tried to unload better combat effects and advanced. Then activate only one of them or both. And i see a nihil bug with this ext. Could be by the last FG update related to new effects?.
Attachment 67830
Based on the error message, the error appears to be in code specific to something called "Full OverlayPackage", not BCEG or AE extensions.
Regards,
JPG
The Advanced Effects for Pathfinder was delisted last year and replaced by this one Advanced Effects