All current DLC will work with FGU.
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Is there an upgrade from our current FG ultimate license to a unity license?
Or do we have to purchase a new license?
Nope. Info here: https://www.fantasygrounds.com/forum...l=1#post433038
What programming language will be used to write new Rulesets in FGU?
How will be the localization of FGU? Can we expect some non english translations by the launch time?
Has there been mention of a release date for this? I haven't seen one, but haven't read through the 25 pages of comments either (I did make it about half way through).
If I understand correctly buying a FGU licence (either during the kickstarter or later) will
a) not upgrade your existing FGC licence in any way. you will get a new licence for FGU that only works with FGU. So if you own a FGC Standard licence and buy a FGU Ultimate licence your FGC licence will stay Standard
b) not get you a FGC licence. So if you do not own a FGC licence and buy a FGU licence you will only have a FGU licence
I created this matrix.
The left column shows which FGC licence you own when plegding the kickstarter.
The top row shows the FGU licence you pledge for.
The intersections show which licences you will own afterwards.
FGU Standard pledged FGU Ultimate pledged no FGU licence pledged FGC Standard owned FGC Standard and FGU Standard FGC Standard and FGU Ultimate FGC Standard FGC Ultimate owned FGC Ultimate and FGU Standard FGC Ultimate and FGU Ultimate FGC Ultimate no FGC licence owned FGU Standard FGU Ultimate no licence for both
afaik:
The kickstarter offers discounts for FGU licences.
The kickstarter does not offer FGC upgrades (FGC and FGU licences are seperate ones).
The kickstarter does not give people without a FGC licence a FGC licence.
That matrix doesn't seem to be accurate. You don't change your license type when pledging if you go from FGC to FGU. You have to do that outside of the Kickstarter first and then you will get the same kind of license that you already have for FGC whenever you upgrade to FGU.
What do you mean by licence type? Standard/Ultimate or FGC/FGU?
As I interpreted it so far:
If if have FGC Standard and pledge for FGU Ultimate i will have FGC standard and FGU Ultimate
Or did you mean the kickstarter won't allow you to pledge for an FGU Ultimate (not even the newcommer level) if you only have a FGC Standard-Licence (you would have to upgrade to FGC Ultimate first)?
Edit:
fixed mixed up level from rookie to the newcommer which I ment
If you have FGC Standard and you want FGU Ultimate you will have to do one of two things:
Buy FGU Newcomer. You will then have FGU Ultimate and FGC Standard
Buy FGC Ultimate Upgrade and then FGU Rookie Upgrade. You will have FGC Ultimate and FGU Ultimate.
I am glad to see that Fantasy Grounds and Fantasy Ground Unity will be kept separate. Every piece of software and every game I've ever seen switch to Unity suffered a significant decline in quality due to Unity Bloat, Unity's primary feature.
I've never seen any games decline because of the Unity engine and all I can see is Fantasy Grounds taking off from many improvements from Unity.
The only issue I can see is if people are using PC's older than Methuselah (in tech timeline terms) already and barely running FGC now ...
But I already questioned my players and out of 12 players (two groups), one of them has a 5yr old PC but he upgraded the video card last year and the lowest system RAM any of them has is 12GB. Most have 16, I have 32. I really don't see any of my players having any performance issues with Unity. If anything, the 64x architecture will mean better performance.
For many people, I would expect performance to be better in FGU vs FGC. Graphically, FGC runs quite badly on Intel GPUs (for reasons which have been discussed at length and are not correctable on the FGC engine). Intel GPUs are probably the most common GPUs out there. Once FG is not held back by the old engine, I expect it will really shine!
Clarification: It's not because Intel GPUs are under-powered for FG. FG is not very graphically intensive. The FGC graphics engine is based on DirectX 9 and the Intel GPUs are not optimized for something so old, and some graphical functions suffer noticeably because of this. In my experience, this is most noticeable when FGC is trying to draw a lot text, like a large story entry. Unity should eliminate that particular issue, as I understand it.
Any chance we are going to see more video spoilers before the Kickstarter?
I have an old Dell laptop that was probably 5 years old when I bought it in 2007... that thing runs FG. I guess the one thing that could screw people up is the move to 64-bit if the DM starts sharing a huge amount of stuff and overwhelms those with old systems.
Please consider offering a FGC Standard to a FGU Ultimate level of some sort.
You can upgrade anytime before the end of the KS from FGC Standard to FGC Ultimate and then buy the FGU KS Rookie, or you can just buy the FGU KS Newcomer. Their is only a $5 difference between the two.
It doesn't make sens e for SW to make a third option that might be somewhere in cost between the two.
On that old thing? It has 3 gb of ram. Takes 8 minutes to fully start from a cold boot. With FG I have to be really careful about tokens and sharing maps, but in a pinch it's doable. W7 64-bit.
Data point: 2005 hp G60 laptop, 4gig memory, intel T4300 64-bit, whatever intel mobile graphics junk they sold back then. I stuck an ssd in it, noticed an hdmi port, stuck a 1080p monitor on it. Boots fine, runs win 10, sees use as a FG client. FG runs great. I try not to share too much, I haven't run into clients exploding...yet....
Nothing wrong with that old laptop. 17 seconds from power on to login screen.
man, I bought December 22 2017.
How will Alpha/Beta FGU work in regards to demo users connecting to an ultimate FGU Alpha/Beta session?
This was asked earlier but I figured it was worth pinging.
(I am getting my players to buy standard editions or upgrades regardless, but I can see this mattering for people who might back at ultimate level during the kickstarter or upgrade hoping to take part in the beta / alpha)
I am unaware of Smiteworks having answered that. You could assume that a free client will be available to people who haven't backed the kickstarter, but I haven't seen anything official.
Apparently neither has lostsanityreturned , which will be why he's asked.
Canīt wait for an answer to this.
For me, FGU will be an instant buy / backing it ASAP.
Most of my players though...are using the demo to connect to my Ultimate License so I could only profit from the beta access (which I really would like to test) if there will be an option for non-backers (since the demo players will stay demo players I guess) to join in to the fun ;-)
CANīT.
WAIT.
ARGH!
I would suggest people stick with FGC for actual games until the full release of FGU. While it may be fully-featured (as far as FGU phase 1 is concerned), the beta will almost certainly be buggy and unreliable compared to FGC. That's just the nature of betas. Hitting a bug in the software is a crummy way to interrupt a game session...
I consider myself a technical user, so I'll play around with FGU, testing all the functions that are important to me and reporting on what I find if something doesn't work as expected, but when it comes to playing a real game with non-technical players, I'll stick to FGC until FGU is out for real. If you wish, use it for games with the understanding that there's a very good chance your game will be interrupted and you'll spend a lot of time fixing it, rather than playing. If immersion is important to you, keep FGC handy for those important games. Beta software is not meant for "production" use.
I will say that with the high quality of software SmiteWorks produces, the beta will probably be safe for most, and more "ready" than most betas. My point is just that it will probably break and cause issues in some cases, and for some people that won't be acceptable during a real game. Then again, if you sign up for the beta, you should know what to expect.