Much appreciated Paul! :)
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Much appreciated Paul! :)
Someone have the srd bestiary to warhammer fantasy 2ed?
Hey Paul,
Doing a great job with the ruleset. I was wondering if you figured out how to add the dark die to spellcasting for PCs. We have a few campaigns that could be used for, thanks again for all your hard work on the ruleset.
@phillipehugo, I don't believe there is an "srd" bestiary for Warhammer 2nd ed. There are no modules for the copyright protected material for public distribution.
@Mojosta,
I made some head way, it's not functional for release yet. Work has kept me away from some of the updates I want to get in. This one is one the list still.
Thanks for the update and the hard work, Paul.
Some updates on progress:
1. Slaughter Margin added to NPC: This was easy enough to add to the sheet. For filtering on this field, that has been a bit tough. Filtering is based on modules, and sorting with the filter is alphabetical. Since we have no official modules, there really isn't a way to support this. Two things could be done with a bit of work. In the NPC's library make new Categories, Easy, Average, Hard, etc. to match Slaughter Margin and drag and drop the NPC link into the appropriate category. That will allow them to be filtered easily. If you have made a module, you would need to add the Slaughter Margin Category to the file, that would take extra effort. I think taking your existing module, follow the first method, and export it again. That will do it.
2. Fumbles - rolling "doubles" to hit as an option. This is from 1e and I don't want to code it into 2e proper. I have added it as an option categorized as "Houserules".
3. Yards or squares for movement - Added this as on option under Warhammer 2e Options.
4. Dark Magic Talent - I have it working, it was a difficult one to get to work correctly, I have more work to do on this one to capture all the various ways Manifestations can be rolled. (This one seriously has me in the deep end of the pool in regards to my abilities to code. I have implemented it in a very verbose, long handed method. I am sure one of the pro's around the community would look, laugh, perhaps even think damn - I can't believe he did all that work... lol)
5. 4e style opposed rolls - still working on this. I have it implemented as an option in "Houserules", but it does effect other parts of the rules. Just need to finish isolating those areas to finish this one.
I know it has been a long while since I have been able to focus on these rules, some of these requests are a year old or more. I am watching and listening, time was more the factor. I hope to have these wrapped up this week and a new .pak out sometime late in the week.
Magnifique!
Absolutely fantastic. Thanks so much for all the work!
Very nice indeed (again) Paul!!
Thanks for your work!
I would go mad if there would be a contract with cubicle7 and wfrpg would show up on the storefront...
maybe some day. (starting to save my pennies for that day ;) )
I would join in the madness.
New .pak file uploaded to the first post.
Added features:
1. Slaughter Margin. On the Set Up tab a cycler for Slaughter Margin was added. This can cycle through the levels named in the Old World Bestiary - Very Easy, Easy, Average, Routine, etc.
2. Filter by Slaughter Margin in the NPC Library: Please note, that until NPC's have their Slaughter Margin cycled to a setting there will be nothing to filter. Go to each NPC, cycle the Slaughter Margin to set a value, and the filter will populate.
3. Dark Magic Talent support added. There has been a check box added to the spell list for Dark Magic. When checked the extra die will be cast for the roll, and the lowest die will be dropped. The chat report will state the low die as "Dark Magic (#)". I colored the first die of the roll red to make it different from a standard cast roll to assist in identifying a Dark Magic roll. The low die is not added to the cast roll per the rules on the talent, but is evaluated for Chaos Manifestations per the rules.
4. Option added to have movement on the character sheet reported in squares or in yards.
5. House rule option added for those that use 1e style Critical Fumbles. This rule works as follows: if an attack misses, and a double (44, 55, 66, etc.) was rolled then the chat report will state "Critical Fumble". It is not tied to a table for an automatic fumble result roll. So, if using this house rule, a table will need to be built and rolled on to determine further results.
6. House rule option added to report success/failure levels from an attack roll when no target is indicated. This was added by request and may be useful for others if you desire a roll with results without needing to set everything up in the CT. The option does this: If option is cycled to "on", when a player rolls an attack from their sheet and has no target, the results of the roll will be displayed with success and failure against their own WS or BS. Similar to a skill or characteristic roll.
Damn thats a big update!
Seriously, can't thank you enough Paul! I'll send some 'Enemy Within' maps that I'm making as part of a campaign bundle your way soon, appreciate this!
You are the man, Paul!
Great. Thanks for the improvements
Updated .pak in first post of thread. Updated for FG 3.3.10 release
Dark die is amazing, Paul!!!
I just played with a ton and love it!
You rock, sir!
Thank you!
Hey Paul,
I was wondering how possible would it be to make it so the dragon icon(from skills, talents, trapping and now careers libraries) and be dragged and drop into the Skills, Talents, Trappings, Entries, and Exits portions of your Career library. Currently we have all the careers made up in references with the dragon icons drug in to areas designated for skills, talents, trappings, and entrances and exits. Players tend to want to use the references because they can drag drop the icons from the references which they cannot do in the current careers library format.
I was also wondering about making one for races, which we currently have done in references also.
Thanks again for your hard work as usual I really appreciate it!
@Mojosta,
I will have to look into this one. and think about how to add shortcuts to the list.
Hey guys,
I'm completly new to all of this (thx to social distancing ^^ ). My friends and me are looking for a virtual tabletop to continue our WFRP 2e sessions. So I was pretty happy finding this ruleset within FGC! Now I need to ask, would this also work with the unity version of FG or would somebody need to program / adjust all of this anew?
Would be great if any of you could answer me this. And as you'll probably have noticed, I'm no native english speaker so please excuse all the grammar mistakes in this post ;)
Thanks in advance !
Hello Phantombeast,
Once FGU is out officially, the probabilities of Paul to work on update to be compatible with Unity high very very high :)
At the moment FGC is solid and the ruleset is fully working. I have played a lot of session on it and you have all you need to play. The only thing you needs to create is the content, as this is community ruleset and we are not allowed to have modules for it.
Thanks Valyar,
I'll start looking into it then :)
Hi, I have an issue with the CT, not sure if I overread something important or being to stupid to use:
When I add a character to the CT, everything works fine except for the Weapons Tab. It is opening and closing for NPCs, but not for PCs, regardless if there are weapons or not. It is not empty, it does not open at all. Had a look at the code and did not find anything unusual there (i.e. found no code to explain why behaviour for PC and NPC may be different), but also I am pretty new to FG coding. Is it not intended to use PCs in CT (I could create NPC entries and work with them), or does someone else have that problem? Using most current versions of FGC II and the ruleset.
Thanks for answering. Also: Does anybody here have a copy of the Alpha of Warhammer IV ruleset to have a look into it or is it easier to convert from pauls V2 ruleset to V4 (as to mention, the Warhammer V2 is a really great ruleset!!!).
The PC's don't have expanded weapon's list in the Warhammer 2 e ruleset. The PC sheet is intended to be controlled by a player. No need to expand. The NPC sheets has enough detail for the major NPC's, so I left that basic functionality alone.
I have an alpha of the wfrp 4 edition. I am no coder, but I was looking at changing the theme and replacing the current graphics. I could put the original alpha up somewhere and put a link here in the forum to it if that is okay? Then maybe there would be enough people working on it, so we could have a finished rule set and who knows maybe Cubicle 7 would be interested and it could be officially supported.
This is not clear cut.
The author pulled that ruleset offline which suggests he does not give permission to anyone else to continue the work.
On the flip side it appears that the Author used substantial parts of the WH2 ruleset by Paul Pratt without requesting permission to do so.
Murky.
Please do not repost.
Id like to hear Paul's view....
In a French vtt forum , one user adapted the ruleset of wfrp 2 edition to 4 edition, working very well.
That is why I asked. It would be nice if enough people were interested in creating a 4 edition and could pool resources together to make it happen.
Games Workshop are quite shitty in managing their IP and quite demanding, so I doubt we will see anytime soon officially licensed Warhammer products - Wrath and Glory or Warhammer Fantasy 4e. Unless C7 have such license that it allows the digital content to be delivered in way different than PDF and print. For example Lucas Arts and Star Wars, if my memory serves me well, considered those VTT as pc games or something, that demands additional and different license. Now with Disney, I think the situation will be worse.
Lets focus on the WFRP 2e in this thread.
@dmbrown,
Anything 4e related should be in a separate post so things here don't get confusing. It's really up to you how far you take "re-skinning" and/or coding a ruleset for 4e. If it is based off 2e, please give some credit to my efforts.
Make sure you have used nothing from the previous 4e ruleset attempt. The images belong to that author, and some of that code.
I mentioned 4th edition because iiivsion was asking and was not trying to hijack the post, but was hoping maybe there was some movement on a new 4ed and some one would chime in. I'll post in the 4th edition area any future thoughts, but will mention this one last thing here. I was looking to change up the theme as it was mentioned that would be needed for any new version of the 4th edition and was trying to learn how to make a theme as well, since it was based on 2ed if I do create a new theme it would work for 2ed, so I'll post it here and it will not have anything from that 4ed version, copyrighted materials or previously used graphics.
I most likely won't be making a new ruleset myself, but if I did try and used Paul's 2ed as a base, I would most definitely give him credit. If anyone decides to work on a 4ed ruleset and need help with the graphics let me know.
Hey Paul,
I am here to pester you with yet another question/request.
How possible would it be to get that one click essentials(extensions and module to work in this ruleset. These are suppose to work in CoreRPG: The one-click essentials has a token swapper that cool if it worked for beast school form of raven, wolf, etc etc. spells. The portals be really cool for going to different floors and such, and finally the DMTools, not sure if this one works in CoreRPG, but if it is or does get made so, it allows targeting by dropping spell tokens on a section of map, it looks really useful for area spells.
If it is not doable I understand but thought no harm in at least asking
Thanks again man.
@Mojosta,
I will have a look and see what can be done.
Paul,
I was using your ruleset in Unity.
I am aware that it probably isn't ready for it, yet.
But incase you were curious,
All the skills, combat rolls, and attributes 1d100+1d10
Attachment 34435.
Also I am sure you knew this already, but it doesn't like how you did the graphics either.
I will let you know anything else I find.
I don't have access to the Unity version, so I haven't had a chance to make a Unity version yet.
Am still using this ruleset on FG (not unity) and I've no plans to switch to Unity anytime yet so am not bothered c:
Sorry but where can i get the rules set?